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41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonSliderBody : PlaySliderBody
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{
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protected override void LoadComplete()
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{
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const float path_radius = ArgonMainCirclePiece.OUTER_GRADIENT_SIZE / 2;
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base.LoadComplete();
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AccentColourBindable.BindValueChanged(accent => BorderColour = accent.NewValue, true);
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ScaleBindable.BindValueChanged(scale => PathRadius = path_radius * scale.NewValue, true);
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// This border size thing is kind of weird, hey.
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const float intended_thickness = ArgonMainCirclePiece.GRADIENT_THICKNESS / path_radius;
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BorderSize = intended_thickness / Default.DrawableSliderPath.BORDER_PORTION;
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}
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protected override Default.DrawableSliderPath CreateSliderPath() => new DrawableSliderPath();
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private class DrawableSliderPath : Default.DrawableSliderPath
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{
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protected override Color4 ColourAt(float position)
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{
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if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
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return BorderColour;
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return AccentColour.Darken(4);
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}
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}
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}
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}
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