mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 14:43:02 +08:00
3358ab9f8a
The difference is caused by the reworked calculateLength() of SliderPath. This comes as a result of the increased accuracy of path lengthenings due to calculating the final position relative to the second-to-last point, rather than relative to the last point.
27 lines
979 B
C#
27 lines
979 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Difficulty;
|
|
using osu.Game.Rulesets.Osu.Difficulty;
|
|
using osu.Game.Tests.Beatmaps;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
[TestFixture]
|
|
public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest
|
|
{
|
|
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
|
|
|
[TestCase(6.9311451172608853d, "diffcalc-test")]
|
|
[TestCase(1.0736587013228804d, "zero-length-sliders")]
|
|
public void Test(double expected, string name)
|
|
=> base.Test(expected, name);
|
|
|
|
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
|
|
|
|
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
|
}
|
|
}
|