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Right now, the client does nothing to ensure a beatmap is in a valid state before requesting to submit a score. There is further work to be done client-side so it is more aware of this state (already handled for playlists, but not for the solo gameplay loop), but the solution I have in mind for that is a bit more involved. This is not used server-side yet, but I want to get this sending so we can start using it for some very basic validation. Will resolve the basic portion of #11922 after implemented server-side. |
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.. | ||
API | ||
Chat | ||
Leaderboards | ||
Multiplayer | ||
Placeholders | ||
Rooms | ||
Solo | ||
Spectator | ||
BeatmapDownloadTracker.cs | ||
DevelopmentEndpointConfiguration.cs | ||
DownloadState.cs | ||
DownloadTracker.cs | ||
EndpointConfiguration.cs | ||
HubClientConnector.cs | ||
IHubClientConnector.cs | ||
ILinkHandler.cs | ||
OnlineViewContainer.cs | ||
PollingComponent.cs | ||
ProductionEndpointConfiguration.cs | ||
ScoreDownloadTracker.cs | ||
SignalRDerivedTypeWorkaroundJsonConverter.cs | ||
SignalRUnionWorkaroundResolver.cs | ||
SignalRWorkaroundTypes.cs |