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mirror of https://github.com/ppy/osu.git synced 2025-02-15 11:52:56 +08:00
osu-lazer/osu.Game/Online
Dean Herbert 634b6cdbbe Send beatmap has to server on solo score request
Right now, the client does nothing to ensure a beatmap is in a valid
state before requesting to submit a score. There is further work to be
done client-side so it is more aware of this state (already handled for
playlists, but not for the solo gameplay loop), but the solution I have
in mind for that is a bit more involved.

This is not used server-side yet, but I want to get this sending so we
can start using it for some very basic validation.

Will resolve the basic portion of #11922 after implemented server-side.
2022-07-02 12:16:17 +09:00
..
API Move the null check in the outside. 2022-06-30 23:29:49 +08:00
Chat Add logging around current channel changes and join requests 2022-06-28 14:00:30 +09:00
Leaderboards Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
Multiplayer Automated #nullable processing 2022-06-17 16:37:17 +09:00
Placeholders Automated #nullable processing 2022-06-17 16:37:17 +09:00
Rooms Ensure PlaylistItem beatmap is not null 2022-06-30 14:24:49 +09:00
Solo Send beatmap has to server on solo score request 2022-07-02 12:16:17 +09:00
Spectator Handle task exception outside of schedule to avoid unobserved exceptions 2022-06-28 15:09:28 +09:00
BeatmapDownloadTracker.cs Update parameter discards 2022-06-24 21:26:19 +09:00
DevelopmentEndpointConfiguration.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DownloadState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DownloadTracker.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EndpointConfiguration.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HubClientConnector.cs Update parameter discards 2022-06-24 21:26:19 +09:00
IHubClientConnector.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ILinkHandler.cs Add and use ILinkHandler interface 2022-06-20 20:04:21 +02:00
OnlineViewContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PollingComponent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ProductionEndpointConfiguration.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ScoreDownloadTracker.cs Update parameter discards 2022-06-24 21:26:19 +09:00
SignalRDerivedTypeWorkaroundJsonConverter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SignalRUnionWorkaroundResolver.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SignalRWorkaroundTypes.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00