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By moving this to a central location, we can avoid invoking the EditorChangeHandler when there is no selection made. This helps alleviate the issue pointed out in https://github.com/ppy/osu/issues/11901, but not fix it completely. |
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Blueprints | ||
DrumRollCompositionTool.cs | ||
HitCompositionTool.cs | ||
SwellCompositionTool.cs | ||
TaikoBlueprintContainer.cs | ||
TaikoHitObjectComposer.cs | ||
TaikoSelectionHandler.cs |