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f82ed64aa7
I guess the changes that involved `MultiplayerTestScene` having a test user lookup cache caused this test case to false-pass silently. Added an explicit assert which ensures the added user indeed has a null `User` value. |
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IMultiplayerTestSceneDependencies.cs | ||
MultiplayerTestScene.cs | ||
MultiplayerTestSceneDependencies.cs | ||
TestMultiplayerClient.cs | ||
TestRequestHandlingMultiplayerRoomManager.cs |