1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/Masks/SliderPlacementMask_CirclePlacementMask.cs
2018-10-29 15:26:07 +09:00

30 lines
886 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Masks
{
public partial class SliderPlacementMask
{
private class CirclePlacementMask : PlacementMask
{
public CirclePlacementMask(HitCircle hitCircle)
: base(hitCircle)
{
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
InternalChild = new HitCircleMask(hitCircle);
hitCircle.PositionChanged += _ => Position = hitCircle.StackedPosition;
}
protected override bool Handle(UIEvent e) => false;
}
}
}