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osu-lazer/osu.Game/Overlays/KeyBinding/GlobalKeyBindingsSection.cs
2019-08-13 12:40:20 +09:00

56 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings;
namespace osu.Game.Overlays.KeyBinding
{
public class GlobalKeyBindingsSection : SettingsSection
{
public override IconUsage Icon => FontAwesome.Solid.Globe;
public override string Header => "Global";
public GlobalKeyBindingsSection(GlobalActionContainer manager)
{
Add(new DefaultBindingsSubsection(manager));
Add(new AudioControlKeyBindingsSubsection(manager));
Add(new InGameKeyBindingsSubsection(manager));
}
private class DefaultBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => string.Empty;
public DefaultBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.GlobalKeyBindings;
}
}
private class InGameKeyBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => "In Game";
public InGameKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.InGameKeyBindings;
}
}
private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => "Audio";
public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.AudioControlKeyBindings;
}
}
}
}