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238 lines
8.5 KiB
C#
238 lines
8.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsRoomCreation : OnlinePlayTestScene
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{
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private BeatmapManager manager;
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private RulesetStore rulesets;
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private TestPlaylistsRoomSubScreen match;
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private BeatmapSetInfo importedBeatmap;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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}
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[SetUpSteps]
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public void SetupSteps()
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{
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AddStep("set room", () => SelectedRoom.Value = new Room());
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importBeatmap();
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AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value)));
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AddUntilStep("wait for load", () => match.IsCurrentScreen());
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}
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[Test]
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public void TestLoadSimpleMatch()
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{
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setupAndCreateRoom(room =>
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{
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room.Name.Value = "my awesome room";
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room.Host.Value = API.LocalUser.Value;
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room.RecentParticipants.Add(room.Host.Value);
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room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
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room.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = importedBeatmap.Beatmaps.First() },
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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});
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});
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AddUntilStep("Progress details are hidden", () => match.ChildrenOfType<RoomLocalUserInfo>().FirstOrDefault()?.Parent.Alpha == 0);
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AddUntilStep("Leaderboard shows two aggregate scores", () => match.ChildrenOfType<MatchLeaderboardScore>().Count(s => s.ScoreText.Text != "0") == 2);
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AddStep("start match", () => match.ChildrenOfType<PlaylistsReadyButton>().First().TriggerClick());
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AddUntilStep("player loader loaded", () => Stack.CurrentScreen is PlayerLoader);
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}
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[Test]
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public void TestAttemptLimitedMatch()
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{
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setupAndCreateRoom(room =>
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{
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room.Name.Value = "my awesome room";
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room.MaxAttempts.Value = 5;
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room.Host.Value = API.LocalUser.Value;
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room.RecentParticipants.Add(room.Host.Value);
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room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
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room.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = importedBeatmap.Beatmaps.First() },
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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});
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});
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AddUntilStep("Progress details are visible", () => match.ChildrenOfType<RoomLocalUserInfo>().FirstOrDefault()?.Parent.Alpha == 1);
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}
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[Test]
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public void TestPlaylistItemSelectedOnCreate()
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{
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setupAndCreateRoom(room =>
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{
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room.Name.Value = "my awesome room";
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room.Host.Value = API.LocalUser.Value;
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room.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = importedBeatmap.Beatmaps.First() },
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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});
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});
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AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom.Value.Playlist[0]);
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}
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[Test]
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public void TestBeatmapUpdatedOnReImport()
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{
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string realHash = null;
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int realOnlineId = 0;
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int realOnlineSetId = 0;
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AddStep("store real beatmap values", () =>
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{
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realHash = importedBeatmap.Beatmaps[0].MD5Hash;
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realOnlineId = importedBeatmap.Beatmaps[0].OnlineID;
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realOnlineSetId = importedBeatmap.OnlineID;
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});
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AddStep("import modified beatmap", () =>
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{
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var modifiedBeatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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OnlineID = realOnlineId,
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Metadata = new BeatmapMetadata(),
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BeatmapSet =
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{
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OnlineID = realOnlineSetId
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}
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},
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};
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modifiedBeatmap.HitObjects.Clear();
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modifiedBeatmap.HitObjects.Add(new HitCircle { StartTime = 5000 });
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Debug.Assert(modifiedBeatmap.BeatmapInfo.BeatmapSet != null);
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manager.Import(modifiedBeatmap.BeatmapInfo.BeatmapSet).WaitSafely();
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});
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// Create the room using the real beatmap values.
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setupAndCreateRoom(room =>
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{
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room.Name.Value = "my awesome room";
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room.Host.Value = API.LocalUser.Value;
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room.Playlist.Add(new PlaylistItem
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{
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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MD5Hash = realHash,
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OnlineID = realOnlineId,
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Metadata = new BeatmapMetadata(),
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BeatmapSet = new BeatmapSetInfo
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{
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OnlineID = realOnlineSetId,
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}
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}
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},
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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});
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});
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AddAssert("match has default beatmap", () => match.Beatmap.IsDefault);
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AddStep("reimport original beatmap", () =>
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{
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var originalBeatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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OnlineID = realOnlineId,
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BeatmapSet =
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{
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OnlineID = realOnlineSetId
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}
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},
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};
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Debug.Assert(originalBeatmap.BeatmapInfo.BeatmapSet != null);
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manager.Import(originalBeatmap.BeatmapInfo.BeatmapSet).WaitSafely();
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});
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AddUntilStep("match has correct beatmap", () => realHash == match.Beatmap.Value.BeatmapInfo.MD5Hash);
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}
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private void setupAndCreateRoom(Action<Room> room)
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{
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AddStep("setup room", () => room(SelectedRoom.Value));
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AddStep("click create button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<PlaylistsRoomSettingsOverlay.CreateRoomButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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}
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private void importBeatmap() => AddStep("import beatmap", () =>
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{
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var beatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
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Debug.Assert(beatmap.BeatmapInfo.BeatmapSet != null);
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importedBeatmap = manager.Import(beatmap.BeatmapInfo.BeatmapSet).GetResultSafely()?.Value.Detach();
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});
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private class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen
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{
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public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
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public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
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public TestPlaylistsRoomSubScreen(Room room)
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: base(room)
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{
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}
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}
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}
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}
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