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57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class SliderBodyPiece : BlueprintPiece<Slider>
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{
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private readonly ManualSliderBody body;
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/// <summary>
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/// Offset in absolute (local) coordinates from the start of the curve.
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/// </summary>
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public Vector2 PathStartLocation => body.PathOffset;
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public SliderBodyPiece()
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{
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InternalChild = body = new ManualSliderBody
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{
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AccentColour = Color4.Transparent
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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body.BorderColour = colours.Yellow;
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}
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public override void UpdateFrom(Slider hitObject)
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{
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base.UpdateFrom(hitObject);
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body.PathRadius = hitObject.Scale * OsuHitObject.OBJECT_RADIUS;
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var vertices = new List<Vector2>();
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hitObject.Path.GetPathToProgress(vertices, 0, 1);
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body.SetVertices(vertices);
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Size = body.Size;
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OriginPosition = body.PathOffset;
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}
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public void RecyclePath() => body.RecyclePath();
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
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}
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}
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