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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs
2020-12-04 20:21:53 +09:00

57 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class SliderBodyPiece : BlueprintPiece<Slider>
{
private readonly ManualSliderBody body;
/// <summary>
/// Offset in absolute (local) coordinates from the start of the curve.
/// </summary>
public Vector2 PathStartLocation => body.PathOffset;
public SliderBodyPiece()
{
InternalChild = body = new ManualSliderBody
{
AccentColour = Color4.Transparent
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
body.BorderColour = colours.Yellow;
}
public override void UpdateFrom(Slider hitObject)
{
base.UpdateFrom(hitObject);
body.PathRadius = hitObject.Scale * OsuHitObject.OBJECT_RADIUS;
var vertices = new List<Vector2>();
hitObject.Path.GetPathToProgress(vertices, 0, 1);
body.SetVertices(vertices);
Size = body.Size;
OriginPosition = body.PathOffset;
}
public void RecyclePath() => body.RecyclePath();
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
}
}