mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 21:07:33 +08:00
88 lines
3.1 KiB
C#
88 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.Taiko.Replays;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Input.Handlers;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
|
{
|
|
private SkinnableDrawable scroller;
|
|
|
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
|
|
|
protected override bool UserScrollSpeedAdjustment => false;
|
|
|
|
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
Direction.Value = ScrollingDirection.Left;
|
|
TimeRange.Value = 7000;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
|
|
|
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Depth = float.MaxValue
|
|
});
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
var playfieldScreen = Playfield.ScreenSpaceDrawQuad;
|
|
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
|
|
}
|
|
|
|
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
|
|
|
|
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
|
|
|
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
|
|
|
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
|
|
{
|
|
switch (h)
|
|
{
|
|
case Hit hit:
|
|
return new DrawableHit(hit);
|
|
|
|
case DrumRoll drumRoll:
|
|
return new DrawableDrumRoll(drumRoll);
|
|
|
|
case Swell swell:
|
|
return new DrawableSwell(swell);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
|
|
|
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new TaikoReplayRecorder(replay);
|
|
}
|
|
}
|