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Beatmaps
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Avoid creating copies of node samples every time
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2020-06-05 00:07:27 +02:00 |
Configuration
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Add milliseconds value alongside
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2020-04-03 18:38:04 +09:00 |
Difficulty
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Fix possible exceptions in performance calculators
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2020-05-18 15:10:59 +09:00 |
Edit
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Pass hitobjects as a parameter to CreateBlueprintContainer
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2020-05-29 12:20:50 +09:00 |
Judgements
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Fix 1M score being possible with only GREATs in mania
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2020-06-22 19:52:23 +09:00 |
MathUtils
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
Mods
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
Objects
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Rename to IHasDuration
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2020-05-27 12:38:39 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Use another argument exception
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2020-04-15 13:08:15 +09:00 |
Resources/Testing/Beatmaps
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Add failing test cases
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2020-06-04 22:33:30 +02:00 |
Scoring
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Disallow catch-specific judgements in mania
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2020-05-17 17:16:22 +02:00 |
Skinning
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Add base legacy skin transformer
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2020-06-21 23:06:55 +02:00 |
UI
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Move time to position conversion to ScrollingHitObjectContainer
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2020-05-25 19:32:39 +09:00 |
DualStageVariantGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
ManiaInputManager.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
ManiaRuleset.cs
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Reduce mania's HP drain by 20%
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2020-06-21 18:05:26 +09:00 |
ManiaSettingsSubsection.cs
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revert previous rename and rename ruleset specific classes instead
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2019-01-25 11:14:37 +01:00 |
ManiaSkinComponent.cs
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Implement bottom stage image
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2020-04-08 16:20:54 +09:00 |
osu.Game.Rulesets.Mania.csproj
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Update .Net Standard projects to 2.1
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2019-11-18 18:35:58 +08:00 |
SingleStageVariantGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
VariantMappingGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |