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osu-lazer/osu.Game.Rulesets.Mania/UI/TimingSectionContainer.cs
2017-05-11 14:11:52 +09:00

36 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Timing;
namespace osu.Game.Rulesets.Mania.UI
{
public class TimingSectionContainer : Container<DrawableTimingSection>
{
/// <summary>
/// The amount of time which the length of this container spans.
/// </summary>
public double TimeSpan
{
get { return RelativeCoordinateSpace.Y; }
set { RelativeCoordinateSpace = new Vector2(1, (float)value); }
}
public TimingSectionContainer(IEnumerable<TimingSection> timingSections)
{
Children = timingSections.Select(t => new DrawableTimingSection(t));
}
public void Add(Drawable drawable)
{
var section = Children.LastOrDefault(t => t.Y >= drawable.Y) ?? Children.First();
drawable.Y -= section.Y;
section.Add(drawable);
}
}
}