mirror of
https://github.com/ppy/osu.git
synced 2024-12-25 13:33:21 +08:00
83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps.Timing;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
public class BreakTracker : Component
|
|
{
|
|
private readonly ScoreProcessor scoreProcessor;
|
|
|
|
private readonly double gameplayStartTime;
|
|
|
|
/// <summary>
|
|
/// Whether the gameplay is currently in a break.
|
|
/// </summary>
|
|
public IBindable<bool> IsBreakTime => isBreakTime;
|
|
|
|
protected int CurrentBreakIndex;
|
|
|
|
private readonly BindableBool isBreakTime = new BindableBool();
|
|
|
|
private IReadOnlyList<BreakPeriod> breaks;
|
|
|
|
public IReadOnlyList<BreakPeriod> Breaks
|
|
{
|
|
get => breaks;
|
|
set
|
|
{
|
|
breaks = value;
|
|
|
|
// reset index in case the new breaks list is smaller than last one
|
|
isBreakTime.Value = false;
|
|
CurrentBreakIndex = 0;
|
|
}
|
|
}
|
|
|
|
public BreakTracker(double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
|
|
{
|
|
this.gameplayStartTime = gameplayStartTime;
|
|
this.scoreProcessor = scoreProcessor;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|
|
|| Clock.CurrentTime < gameplayStartTime
|
|
|| scoreProcessor?.HasCompleted.Value == true;
|
|
}
|
|
|
|
private BreakPeriod getCurrentBreak()
|
|
{
|
|
if (breaks?.Count > 0)
|
|
{
|
|
var time = Clock.CurrentTime;
|
|
|
|
if (time > breaks[CurrentBreakIndex].EndTime)
|
|
{
|
|
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
|
CurrentBreakIndex++;
|
|
}
|
|
else
|
|
{
|
|
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
|
CurrentBreakIndex--;
|
|
}
|
|
|
|
var closest = breaks[CurrentBreakIndex];
|
|
|
|
return closest.Contains(time) ? closest : null;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
}
|