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42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A container which is serialised and can encapsulate multiple skinnable elements into a single return type.
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/// Will also optionally apply default cross-element layout dependencies when initialised from a non-deserialised source.
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/// </summary>
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public class SkinnableTargetWrapper : Container, ISkinSerialisable
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{
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private readonly Action<Container> applyDefaults;
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/// <summary>
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/// Construct a wrapper with defaults that should be applied once.
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/// </summary>
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/// <param name="applyDefaults">A function with default to apply after the initial layout (ie. consuming autosize)</param>
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public SkinnableTargetWrapper(Action<Container> applyDefaults)
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: this()
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{
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this.applyDefaults = applyDefaults;
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}
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public SkinnableTargetWrapper()
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{
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RelativeSizeAxes = Axes.Both;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// schedule is required to allow children to run their LoadComplete and take on their correct sizes.
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Schedule(() => applyDefaults?.Invoke(this));
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}
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}
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}
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