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osu-lazer/osu.Game.Tournament/Components/ControlPanel.cs

74 lines
2.1 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Components
{
/// <summary>
/// An element anchored to the right-hand area of a screen that provides streamer level controls.
/// Should be off-screen.
/// </summary>
public class ControlPanel : Container
{
private readonly FillFlowContainer buttons;
protected override Container<Drawable> Content => buttons;
public ControlPanel()
{
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Width = 0.15f;
Anchor = Anchor.TopRight;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(54, 54, 54, 255)
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Control Panel",
TextSize = 22f,
Font = "Exo2.0-Bold"
},
buttons = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.75f,
Position = new Vector2(0, 35f),
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5f),
},
};
}
public class Spacer : CompositeDrawable
{
public Spacer(float height = 20)
{
RelativeSizeAxes = Axes.X;
Height = height;
AlwaysPresent = true;
}
}
}
}