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osu-lazer/osu.Game/Rulesets/Objects/SyntheticHitObjectEntry.cs
2023-06-24 01:00:03 +09:00

20 lines
682 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// Created for a <see cref="DrawableHitObject"/> when only <see cref="HitObject"/> is given
/// to make sure a <see cref="DrawableHitObject"/> is always associated with a <see cref="HitObjectLifetimeEntry"/>.
/// </summary>
internal class SyntheticHitObjectEntry : HitObjectLifetimeEntry
{
public SyntheticHitObjectEntry(HitObject hitObject)
: base(hitObject)
{
}
}
}