mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 05:42:54 +08:00
86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Objects
|
|
{
|
|
/// <summary>
|
|
/// Base class for taiko hitobjects that can become strong (large).
|
|
/// </summary>
|
|
public abstract class TaikoStrongableHitObject : TaikoHitObject
|
|
{
|
|
/// <summary>
|
|
/// Scale multiplier for a strong drawable taiko hit object.
|
|
/// </summary>
|
|
public const float STRONG_SCALE = 1 / 0.65f;
|
|
|
|
/// <summary>
|
|
/// Default size of a strong drawable taiko hit object.
|
|
/// </summary>
|
|
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
|
|
|
|
public readonly Bindable<bool> IsStrongBindable = new BindableBool();
|
|
|
|
/// <summary>
|
|
/// Whether this HitObject is a "strong" type.
|
|
/// Strong hit objects give more points for hitting the hit object with both keys.
|
|
/// </summary>
|
|
public bool IsStrong
|
|
{
|
|
get => IsStrongBindable.Value;
|
|
set => IsStrongBindable.Value = value;
|
|
}
|
|
|
|
protected TaikoStrongableHitObject()
|
|
{
|
|
IsStrongBindable.BindValueChanged(_ => updateSamplesFromType());
|
|
SamplesBindable.BindCollectionChanged((_, _) => updateTypeFromSamples());
|
|
}
|
|
|
|
private void updateTypeFromSamples()
|
|
{
|
|
IsStrong = getStrongSamples().Any();
|
|
}
|
|
|
|
private void updateSamplesFromType()
|
|
{
|
|
var strongSamples = getStrongSamples();
|
|
|
|
if (IsStrongBindable.Value != strongSamples.Any())
|
|
{
|
|
if (IsStrongBindable.Value)
|
|
Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
|
|
else
|
|
{
|
|
foreach (var sample in strongSamples)
|
|
Samples.Remove(sample);
|
|
}
|
|
}
|
|
}
|
|
|
|
private HitSampleInfo[] getStrongSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray();
|
|
|
|
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
|
{
|
|
base.CreateNestedHitObjects(cancellationToken);
|
|
|
|
if (IsStrong)
|
|
AddNested(CreateStrongNestedHit(this.GetEndTime()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a <see cref="StrongNestedHitObject"/> representing a second hit on this object.
|
|
/// This is only called if <see cref="IsStrong"/> is true.
|
|
/// </summary>
|
|
/// <param name="startTime">The start time of the nested hit.</param>
|
|
protected abstract StrongNestedHitObject CreateStrongNestedHit(double startTime);
|
|
}
|
|
}
|