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53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Dialog
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{
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/// <summary>
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/// A dialog which provides confirmation for actions which result in permanent consequences.
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/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
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/// (requires the confirm button to be held).
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/// </summary>
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/// <remarks>
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/// The default implementation comes with text for a generic deletion operation.
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/// This can be further customised by specifying custom <see cref="PopupDialog.HeaderText"/>.
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/// </remarks>
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public abstract partial class DangerousActionDialog : PopupDialog
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{
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/// <summary>
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/// The action which performs the deletion.
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/// </summary>
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protected Action? DangerousAction { get; set; }
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/// <summary>
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/// The action to perform if cancelled.
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/// </summary>
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protected Action? CancelAction { get; set; }
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protected DangerousActionDialog()
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{
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HeaderText = DialogStrings.Caution;
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Icon = FontAwesome.Regular.TrashAlt;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogDangerousButton
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{
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Text = DialogStrings.Confirm,
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Action = () => DangerousAction?.Invoke()
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},
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new PopupDialogCancelButton
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{
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Text = DialogStrings.Cancel,
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Action = () => CancelAction?.Invoke()
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}
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};
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}
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}
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}
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