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osu-lazer/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatcher.cs
2023-10-10 01:26:59 +03:00

34 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public abstract partial class LegacyCatcher : CompositeDrawable
{
protected LegacyCatcher()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
// in stable, catcher sprites are displayed in their raw size. stable also has catcher sprites displayed with the following scale factors applied:
// 1. 0.5x, affecting all sprites in the playfield, computed here based on lazer's catch playfield dimensions (see WIDTH/HEIGHT constants in CatchPlayfield),
// source: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjectManager.cs#L483-L494
// 2. 0.7x, a constant scale applied to all catcher sprites on construction.
AutoSizeAxes = Axes.Both;
Scale = new Vector2(0.5f * 0.7f);
}
protected override void Update()
{
base.Update();
// stable sets the Y origin position of the catcher to 16px in order for the catching range and OD scaling to align with the top of the catcher's plate in the default skin.
OriginPosition = new Vector2(DrawWidth / 2, 16f);
}
}
}