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osu-lazer/osu.Game/Tests/Visual/EditorTestCase.cs
2019-02-19 13:02:33 +09:00

33 lines
908 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
public abstract class EditorTestCase : ScreenTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) };
private readonly Ruleset ruleset;
protected EditorTestCase(Ruleset ruleset)
{
this.ruleset = ruleset;
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo, null);
LoadComponentAsync(new Editor(), LoadScreen);
}
}
}