mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 22:22:54 +08:00
227 lines
9.1 KiB
C#
227 lines
9.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Pooling;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
|
using osu.Game.Rulesets.Osu.Configuration;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
|
using osu.Game.Rulesets.Osu.Scoring;
|
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.UI
|
|
{
|
|
[Cached]
|
|
public partial class OsuPlayfield : Playfield
|
|
{
|
|
private readonly PlayfieldBorder playfieldBorder;
|
|
private readonly ProxyContainer approachCircles;
|
|
private readonly ProxyContainer spinnerProxies;
|
|
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
|
|
|
public SmokeContainer Smoke { get; }
|
|
public FollowPointRenderer FollowPoints { get; }
|
|
|
|
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
|
|
|
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
|
|
|
|
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
|
|
|
|
private readonly Container judgementAboveHitObjectLayer;
|
|
|
|
public OsuPlayfield()
|
|
{
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
|
|
Smoke = new SmokeContainer { RelativeSizeAxes = Axes.Both },
|
|
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
|
FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
|
|
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
|
|
HitObjectContainer,
|
|
judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
|
|
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
|
};
|
|
|
|
HitPolicy = new StartTimeOrderedHitPolicy();
|
|
|
|
var hitWindows = new OsuHitWindows();
|
|
foreach (var result in Enum.GetValues<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
|
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded));
|
|
|
|
AddRangeInternal(poolDictionary.Values);
|
|
|
|
NewResult += onNewResult;
|
|
}
|
|
|
|
private IHitPolicy hitPolicy;
|
|
|
|
public IHitPolicy HitPolicy
|
|
{
|
|
get => hitPolicy;
|
|
set
|
|
{
|
|
hitPolicy = value ?? throw new ArgumentNullException(nameof(value));
|
|
hitPolicy.HitObjectContainer = HitObjectContainer;
|
|
}
|
|
}
|
|
|
|
protected override void OnNewDrawableHitObject(DrawableHitObject drawable)
|
|
{
|
|
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable;
|
|
|
|
Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}");
|
|
drawable.OnLoadComplete += onDrawableHitObjectLoaded;
|
|
}
|
|
|
|
private void onDrawableHitObjectLoaded(Drawable drawable)
|
|
{
|
|
// note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded.
|
|
switch (drawable)
|
|
{
|
|
case DrawableSpinner:
|
|
spinnerProxies.Add(drawable.CreateProxy());
|
|
break;
|
|
|
|
case DrawableHitCircle hitCircle:
|
|
approachCircles.Add(hitCircle.ProxiedLayer.CreateProxy());
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void onJudgementLoaded(DrawableOsuJudgement judgement)
|
|
{
|
|
judgementAboveHitObjectLayer.Add(judgement.ProxiedAboveHitObjectsContent);
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(OsuRulesetConfigManager config, IBeatmap beatmap)
|
|
{
|
|
config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
|
|
|
|
var osuBeatmap = (OsuBeatmap)beatmap;
|
|
|
|
RegisterPool<HitCircle, DrawableHitCircle>(20, 100);
|
|
|
|
// handle edge cases where a beatmap has a slider with many repeats.
|
|
int maxRepeatsOnOneSlider = 0;
|
|
int maxTicksOnOneSlider = 0;
|
|
|
|
if (osuBeatmap != null)
|
|
{
|
|
foreach (var slider in osuBeatmap.HitObjects.OfType<Slider>())
|
|
{
|
|
maxRepeatsOnOneSlider = Math.Max(maxRepeatsOnOneSlider, slider.RepeatCount);
|
|
maxTicksOnOneSlider = Math.Max(maxTicksOnOneSlider, slider.NestedHitObjects.OfType<SliderTick>().Count());
|
|
}
|
|
}
|
|
|
|
RegisterPool<Slider, DrawableSlider>(20, 100);
|
|
RegisterPool<SliderHeadCircle, DrawableSliderHead>(20, 100);
|
|
RegisterPool<SliderTailCircle, DrawableSliderTail>(20, 100);
|
|
RegisterPool<SliderTick, DrawableSliderTick>(Math.Max(maxTicksOnOneSlider, 20), Math.Max(maxTicksOnOneSlider, 200));
|
|
RegisterPool<SliderRepeat, DrawableSliderRepeat>(Math.Max(maxRepeatsOnOneSlider, 20), Math.Max(maxRepeatsOnOneSlider, 200));
|
|
|
|
RegisterPool<Spinner, DrawableSpinner>(2, 20);
|
|
RegisterPool<SpinnerTick, DrawableSpinnerTick>(10, 200);
|
|
RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 200);
|
|
}
|
|
|
|
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);
|
|
|
|
protected override void OnHitObjectAdded(HitObject hitObject)
|
|
{
|
|
base.OnHitObjectAdded(hitObject);
|
|
FollowPoints.AddFollowPoints((OsuHitObject)hitObject);
|
|
}
|
|
|
|
protected override void OnHitObjectRemoved(HitObject hitObject)
|
|
{
|
|
base.OnHitObjectRemoved(hitObject);
|
|
FollowPoints.RemoveFollowPoints((OsuHitObject)hitObject);
|
|
}
|
|
|
|
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
|
{
|
|
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
|
hitPolicy.HandleHit(judgedObject);
|
|
|
|
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
|
return;
|
|
|
|
DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject));
|
|
|
|
judgementLayer.Add(explosion);
|
|
|
|
// the proxied content is added to judgementAboveHitObjectLayer once, on first load, and never removed from it.
|
|
// ensure that ordering is consistent with expectations (latest judgement should be front-most).
|
|
judgementAboveHitObjectLayer.ChangeChildDepth(explosion.ProxiedAboveHitObjectsContent, (float)-result.TimeAbsolute);
|
|
}
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
|
|
|
|
private partial class ProxyContainer : LifetimeManagementContainer
|
|
{
|
|
public void Add(Drawable proxy) => AddInternal(proxy);
|
|
}
|
|
|
|
private partial class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
|
|
{
|
|
private readonly HitResult result;
|
|
private readonly Action<DrawableOsuJudgement> onLoaded;
|
|
|
|
public DrawableJudgementPool(HitResult result, Action<DrawableOsuJudgement> onLoaded)
|
|
: base(20)
|
|
{
|
|
this.result = result;
|
|
this.onLoaded = onLoaded;
|
|
}
|
|
|
|
protected override DrawableOsuJudgement CreateNewDrawable()
|
|
{
|
|
var judgement = base.CreateNewDrawable();
|
|
|
|
// just a placeholder to initialise the correct drawable hierarchy for this pool.
|
|
judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
|
|
|
|
onLoaded?.Invoke(judgement);
|
|
|
|
return judgement;
|
|
}
|
|
}
|
|
|
|
private class OsuHitObjectLifetimeEntry : HitObjectLifetimeEntry
|
|
{
|
|
public OsuHitObjectLifetimeEntry(HitObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
// Prevent past objects in idles states from remaining alive as their end times are skipped in non-frame-stable contexts.
|
|
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss);
|
|
}
|
|
|
|
protected override double InitialLifetimeOffset => ((OsuHitObject)HitObject).TimePreempt;
|
|
}
|
|
}
|
|
}
|