mirror of
https://github.com/ppy/osu.git
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215 lines
8.7 KiB
C#
215 lines
8.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Screens.Edit.Timing;
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using osuTK;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public partial class PlaybackSettings : PlayerSettingsGroup
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{
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private const int padding = 10;
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public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
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{
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MinValue = 0.05,
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MaxValue = 2,
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Precision = 0.01,
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};
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private PlayerSliderBar<double> rateSlider = null!;
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private OsuSpriteText multiplierText = null!;
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private readonly IBindable<bool> isPaused = new BindableBool();
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[Resolved]
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private GameplayClockContainer gameplayClock { get; set; } = null!;
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[Resolved]
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private GameplayState gameplayState { get; set; } = null!;
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private IconButton pausePlay = null!;
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public PlaybackSettings()
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: base("playback")
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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const double seek_amount = 5000;
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const double seek_fast_amount = 10000;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, padding),
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5, 0),
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Children = new Drawable[]
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{
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new SeekButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.FastBackward,
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Action = () => seek(-1, seek_fast_amount),
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TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_fast_amount / 1000),
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},
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new SeekButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Backward,
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Action = () => seek(-1, seek_amount),
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TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_amount / 1000),
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},
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new SeekButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.StepBackward,
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Action = () => seekFrame(-1),
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TooltipText = PlayerSettingsOverlayStrings.StepBackward,
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},
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pausePlay = new IconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.4f),
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IconScale = new Vector2(1.4f),
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Action = () =>
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{
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if (gameplayClock.IsRunning)
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gameplayClock.Stop();
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else
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gameplayClock.Start();
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},
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},
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new SeekButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.StepForward,
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Action = () => seekFrame(1),
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TooltipText = PlayerSettingsOverlayStrings.StepForward,
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},
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new SeekButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Forward,
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Action = () => seek(1, seek_amount),
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TooltipText = PlayerSettingsOverlayStrings.SeekForwardSeconds(seek_amount / 1000),
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},
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new SeekButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.FastForward,
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Action = () => seek(1, seek_fast_amount),
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TooltipText = PlayerSettingsOverlayStrings.SeekForwardSeconds(seek_fast_amount / 1000),
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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rateSlider = new PlayerSliderBar<double>
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{
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LabelText = "Playback speed",
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Current = UserPlaybackRate,
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},
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multiplierText = new OsuSpriteText
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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Margin = new MarginPadding { Right = 20 },
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}
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},
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},
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},
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.00}x", true);
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isPaused.BindTo(gameplayClock.IsPaused);
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isPaused.BindValueChanged(paused =>
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{
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if (!paused.NewValue)
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{
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pausePlay.TooltipText = ToastStrings.PauseTrack;
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pausePlay.Icon = FontAwesome.Regular.PauseCircle;
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}
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else
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{
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pausePlay.TooltipText = ToastStrings.PlayTrack;
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pausePlay.Icon = FontAwesome.Regular.PlayCircle;
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}
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}, true);
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}
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private void seekFrame(int direction)
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{
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gameplayClock.Stop();
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var frames = gameplayState.Score.Replay.Frames;
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if (frames.Count == 0)
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return;
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gameplayClock.Seek(direction < 0
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? (frames.LastOrDefault(f => f.Time < gameplayClock.CurrentTime) ?? frames.First()).Time
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: (frames.FirstOrDefault(f => f.Time > gameplayClock.CurrentTime) ?? frames.Last()).Time
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);
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}
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private void seek(int direction, double amount)
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{
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double target = Math.Clamp(gameplayClock.CurrentTime + (direction * amount), 0, gameplayState.Beatmap.GetLastObjectTime());
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gameplayClock.Seek(target);
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}
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private partial class SeekButton : IconButton
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{
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public SeekButton()
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{
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AddInternal(new RepeatingButtonBehaviour(this));
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}
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}
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}
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}
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