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osu-lazer/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs

215 lines
8.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Screens.Edit.Timing;
using osuTK;
namespace osu.Game.Screens.Play.PlayerSettings
{
public partial class PlaybackSettings : PlayerSettingsGroup
{
private const int padding = 10;
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
{
MinValue = 0.05,
MaxValue = 2,
Precision = 0.01,
};
private PlayerSliderBar<double> rateSlider = null!;
private OsuSpriteText multiplierText = null!;
private readonly IBindable<bool> isPaused = new BindableBool();
[Resolved]
private GameplayClockContainer gameplayClock { get; set; } = null!;
[Resolved]
private GameplayState gameplayState { get; set; } = null!;
private IconButton pausePlay = null!;
public PlaybackSettings()
: base("playback")
{
}
[BackgroundDependencyLoader]
private void load()
{
const double seek_amount = 5000;
const double seek_fast_amount = 10000;
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, padding),
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
new SeekButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.FastBackward,
Action = () => seek(-1, seek_fast_amount),
TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_fast_amount / 1000),
},
new SeekButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Backward,
Action = () => seek(-1, seek_amount),
TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_amount / 1000),
},
new SeekButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.StepBackward,
Action = () => seekFrame(-1),
TooltipText = PlayerSettingsOverlayStrings.StepBackward,
},
pausePlay = new IconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Action = () =>
{
if (gameplayClock.IsRunning)
gameplayClock.Stop();
else
gameplayClock.Start();
},
},
new SeekButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.StepForward,
Action = () => seekFrame(1),
TooltipText = PlayerSettingsOverlayStrings.StepForward,
},
new SeekButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Forward,
Action = () => seek(1, seek_amount),
TooltipText = PlayerSettingsOverlayStrings.SeekForwardSeconds(seek_amount / 1000),
},
new SeekButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.FastForward,
Action = () => seek(1, seek_fast_amount),
TooltipText = PlayerSettingsOverlayStrings.SeekForwardSeconds(seek_fast_amount / 1000),
},
},
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
rateSlider = new PlayerSliderBar<double>
{
LabelText = "Playback speed",
Current = UserPlaybackRate,
},
multiplierText = new OsuSpriteText
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Margin = new MarginPadding { Right = 20 },
}
},
},
},
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.00}x", true);
isPaused.BindTo(gameplayClock.IsPaused);
isPaused.BindValueChanged(paused =>
{
if (!paused.NewValue)
{
pausePlay.TooltipText = ToastStrings.PauseTrack;
pausePlay.Icon = FontAwesome.Regular.PauseCircle;
}
else
{
pausePlay.TooltipText = ToastStrings.PlayTrack;
pausePlay.Icon = FontAwesome.Regular.PlayCircle;
}
}, true);
}
private void seekFrame(int direction)
{
gameplayClock.Stop();
var frames = gameplayState.Score.Replay.Frames;
if (frames.Count == 0)
return;
gameplayClock.Seek(direction < 0
? (frames.LastOrDefault(f => f.Time < gameplayClock.CurrentTime) ?? frames.First()).Time
: (frames.FirstOrDefault(f => f.Time > gameplayClock.CurrentTime) ?? frames.Last()).Time
);
}
private void seek(int direction, double amount)
{
double target = Math.Clamp(gameplayClock.CurrentTime + (direction * amount), 0, gameplayState.Beatmap.GetLastObjectTime());
gameplayClock.Seek(target);
}
private partial class SeekButton : IconButton
{
public SeekButton()
{
AddInternal(new RepeatingButtonBehaviour(this));
}
}
}
}