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0ea7a69084
This covers the scenario where a user may be at the song select screen while another user (the room host) starts the match. This was only made possible with the new queue modes, so is quite a recent regression.
459 lines
17 KiB
C#
459 lines
17 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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namespace osu.Game.Screens.OnlinePlay.Match
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{
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[Cached(typeof(IPreviewTrackOwner))]
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public abstract class RoomSubScreen : OnlinePlaySubScreen, IPreviewTrackOwner
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{
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[Cached(typeof(IBindable<PlaylistItem>))]
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protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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public override bool? AllowTrackAdjustments => true;
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protected override BackgroundScreen CreateBackground() => new RoomBackgroundScreen(Room.Playlist.FirstOrDefault())
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{
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SelectedItem = { BindTarget = SelectedItem }
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};
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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/// <summary>
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/// A container that provides controls for selection of user mods.
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/// This will be shown/hidden automatically when applicable.
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/// </summary>
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protected Drawable UserModsSection;
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private Sample sampleStart;
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/// <summary>
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/// Any mods applied by/to the local user.
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/// </summary>
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protected readonly Bindable<IReadOnlyList<Mod>> UserMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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protected readonly IBindable<long?> RoomId = new Bindable<long?>();
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[Resolved]
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private MusicController music { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[Resolved(canBeNull: true)]
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protected OnlinePlayScreen ParentScreen { get; private set; }
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[Cached]
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private OnlinePlayBeatmapAvailabilityTracker beatmapAvailabilityTracker { get; set; }
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protected IBindable<BeatmapAvailability> BeatmapAvailability => beatmapAvailabilityTracker.Availability;
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public readonly Room Room;
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private readonly bool allowEdit;
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private ModSelectOverlay userModsSelectOverlay;
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private RoomSettingsOverlay settingsOverlay;
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private Drawable mainContent;
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/// <summary>
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/// Creates a new <see cref="RoomSubScreen"/>.
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/// </summary>
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/// <param name="room">The <see cref="Room"/>.</param>
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/// <param name="allowEdit">Whether to allow editing room settings post-creation.</param>
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protected RoomSubScreen(Room room, bool allowEdit = true)
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{
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Room = room;
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this.allowEdit = allowEdit;
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Padding = new MarginPadding { Top = Header.HEIGHT };
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beatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = SelectedItem }
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};
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RoomId.BindTo(room.RoomID);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
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InternalChildren = new Drawable[]
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{
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beatmapAvailabilityTracker,
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 50)
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},
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Content = new[]
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{
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// Padded main content (drawable room + main content)
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = WaveOverlayContainer.WIDTH_PADDING,
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Bottom = 30
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},
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Children = new[]
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{
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mainContent = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Absolute, 10)
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},
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Content = new[]
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{
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new Drawable[]
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{
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new DrawableMatchRoom(Room, allowEdit)
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{
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OnEdit = () => settingsOverlay.Show(),
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SelectedItem = { BindTarget = SelectedItem }
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}
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},
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null,
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"3e3a44") // Temporary.
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(20),
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Child = CreateMainContent(),
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = userModsSelectOverlay = new UserModSelectOverlay
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{
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SelectedMods = { BindTarget = UserMods },
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IsValidMod = _ => false
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}
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},
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}
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}
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}
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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// Resolves 1px masking errors between the settings overlay and the room panel.
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Padding = new MarginPadding(-1),
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Child = settingsOverlay = CreateRoomSettingsOverlay(Room)
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}
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},
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},
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},
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// Footer
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"28242d") // Temporary.
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(5),
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Child = CreateFooter()
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},
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}
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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RoomId.BindValueChanged(id =>
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{
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if (id.NewValue == null)
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{
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// A new room is being created.
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// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
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mainContent.Hide();
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settingsOverlay.Show();
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}
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else
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{
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mainContent.Show();
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settingsOverlay.Hide();
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}
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}, true);
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SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
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beatmapManager.ItemUpdated += beatmapUpdated;
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UserMods.BindValueChanged(_ => Scheduler.AddOnce(UpdateMods));
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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return new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent))
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{
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Model = { Value = Room }
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};
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}
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public override bool OnBackButton()
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{
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if (Room.RoomID.Value == null)
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{
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// room has not been created yet; exit immediately.
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settingsOverlay.Hide();
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return base.OnBackButton();
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}
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if (userModsSelectOverlay.State.Value == Visibility.Visible)
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{
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userModsSelectOverlay.Hide();
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return true;
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}
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if (settingsOverlay.State.Value == Visibility.Visible)
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{
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settingsOverlay.Hide();
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return true;
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}
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return base.OnBackButton();
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}
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protected void ShowUserModSelect() => userModsSelectOverlay.Show();
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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beginHandlingTrack();
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}
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public override void OnSuspending(IScreen next)
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{
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endHandlingTrack();
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base.OnSuspending(next);
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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updateWorkingBeatmap();
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beginHandlingTrack();
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Scheduler.AddOnce(UpdateMods);
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}
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public override bool OnExiting(IScreen next)
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{
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RoomManager?.PartRoom();
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Mods.Value = Array.Empty<Mod>();
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endHandlingTrack();
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return base.OnExiting(next);
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}
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protected void StartPlay()
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{
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// User may be at song select or otherwise when the host starts gameplay.
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// Ensure that they first return to this screen, else global bindables (beatmap etc.) may be in a bad state.
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if (!this.IsCurrentScreen())
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{
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this.MakeCurrent();
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Schedule(StartPlay);
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return;
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}
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sampleStart?.Play();
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// fallback is to allow this class to operate when there is no parent OnlineScreen (testing purposes).
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var targetScreen = (Screen)ParentScreen ?? this;
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targetScreen.Push(CreateGameplayScreen());
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}
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/// <summary>
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/// Creates the gameplay screen to be entered.
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/// </summary>
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/// <returns>The screen to enter.</returns>
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protected abstract Screen CreateGameplayScreen();
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private void selectedItemChanged()
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{
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updateWorkingBeatmap();
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var selected = SelectedItem.Value;
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if (selected == null)
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return;
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// Remove any user mods that are no longer allowed.
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UserMods.Value = UserMods.Value
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.Where(m => selected.AllowedMods.Any(a => m.GetType() == a.GetType()))
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.ToList();
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UpdateMods();
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Ruleset.Value = rulesets.GetRuleset(selected.RulesetID);
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if (!selected.AllowedMods.Any())
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{
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UserModsSection?.Hide();
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userModsSelectOverlay.Hide();
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userModsSelectOverlay.IsValidMod = _ => false;
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}
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else
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{
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UserModsSection?.Show();
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userModsSelectOverlay.IsValidMod = m => selected.AllowedMods.Any(a => a.GetType() == m.GetType());
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}
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}
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private void beatmapUpdated(BeatmapSetInfo set) => Schedule(updateWorkingBeatmap);
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private void updateWorkingBeatmap()
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{
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var beatmap = SelectedItem.Value?.Beatmap.Value;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
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protected virtual void UpdateMods()
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{
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if (SelectedItem.Value == null)
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return;
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Mods.Value = UserMods.Value.Concat(SelectedItem.Value.RequiredMods).ToList();
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}
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private void beginHandlingTrack()
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{
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Beatmap.BindValueChanged(applyLoopingToTrack, true);
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}
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private void endHandlingTrack()
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{
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Beatmap.ValueChanged -= applyLoopingToTrack;
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cancelTrackLooping();
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}
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private void applyLoopingToTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
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{
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if (!this.IsCurrentScreen())
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return;
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var track = Beatmap.Value?.Track;
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if (track != null)
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{
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Beatmap.Value.PrepareTrackForPreviewLooping();
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music?.EnsurePlayingSomething();
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}
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}
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private void cancelTrackLooping()
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{
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var track = Beatmap?.Value?.Track;
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if (track != null)
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track.Looping = false;
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}
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/// <summary>
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/// Creates the main centred content.
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/// </summary>
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protected abstract Drawable CreateMainContent();
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/// <summary>
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/// Creates the footer content.
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/// </summary>
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protected abstract Drawable CreateFooter();
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/// <summary>
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/// Creates the room settings overlay.
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/// </summary>
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/// <param name="room">The room to change the settings of.</param>
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protected abstract RoomSettingsOverlay CreateRoomSettingsOverlay(Room room);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (beatmapManager != null)
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beatmapManager.ItemUpdated -= beatmapUpdated;
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}
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public class UserModSelectButton : PurpleTriangleButton
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{
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}
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}
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}
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