mirror of
https://github.com/ppy/osu.git
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195 lines
7.6 KiB
C#
195 lines
7.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays.OSD;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects.
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/// </summary>
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/// <typeparam name="TObject">The base type of supported objects.</typeparam>
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public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
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where TObject : HitObject
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{
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private const float adjust_step = 0.1f;
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public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
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{
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MinValue = 0.1,
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MaxValue = 6.0,
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Precision = 0.01,
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};
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IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
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protected ExpandingToolboxContainer RightSideToolboxContainer { get; private set; }
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private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
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[Resolved(canBeNull: true)]
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private OnScreenDisplay onScreenDisplay { get; set; }
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protected DistancedHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(RightSideToolboxContainer = new ExpandingToolboxContainer(130, 250)
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{
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Padding = new MarginPadding(10),
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Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Child = new EditorToolboxGroup("snapping")
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{
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Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
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{
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Current = { BindTarget = DistanceSpacingMultiplier },
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KeyboardStep = adjust_step,
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}
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (!DistanceSpacingMultiplier.Disabled)
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{
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DistanceSpacingMultiplier.Value = EditorBeatmap.BeatmapInfo.DistanceSpacing;
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DistanceSpacingMultiplier.BindValueChanged(multiplier =>
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{
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distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
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distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({multiplier.NewValue:0.##x})";
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if (multiplier.NewValue != multiplier.OldValue)
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onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
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EditorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
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}, true);
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}
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.EditorIncreaseDistanceSpacing:
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case GlobalAction.EditorDecreaseDistanceSpacing:
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return adjustDistanceSpacing(e.Action, adjust_step);
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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public bool OnScroll(KeyBindingScrollEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.EditorIncreaseDistanceSpacing:
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case GlobalAction.EditorDecreaseDistanceSpacing:
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return adjustDistanceSpacing(e.Action, e.ScrollAmount * adjust_step);
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}
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return false;
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}
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private bool adjustDistanceSpacing(GlobalAction action, float amount)
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{
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if (DistanceSpacingMultiplier.Disabled)
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return false;
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if (action == GlobalAction.EditorIncreaseDistanceSpacing)
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DistanceSpacingMultiplier.Value += amount;
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else if (action == GlobalAction.EditorDecreaseDistanceSpacing)
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DistanceSpacingMultiplier.Value -= amount;
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return true;
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}
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public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
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{
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return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * referenceObject.DifficultyControlPoint.SliderVelocity / BeatSnapProvider.BeatDivisor);
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}
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public virtual float DurationToDistance(HitObject referenceObject, double duration)
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{
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double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
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return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceObject));
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}
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public virtual double DistanceToDuration(HitObject referenceObject, float distance)
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{
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double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
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return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
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}
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public virtual double FindSnappedDuration(HitObject referenceObject, float distance)
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=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
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public virtual float FindSnappedDistance(HitObject referenceObject, float distance)
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{
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double startTime = referenceObject.StartTime;
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double actualDuration = startTime + DistanceToDuration(referenceObject, distance);
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double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, startTime);
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double beatLength = BeatSnapProvider.GetBeatLengthAtTime(startTime);
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// we don't want to exceed the actual duration and snap to a point in the future.
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// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
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if (snappedEndTime > actualDuration + 1)
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snappedEndTime -= beatLength;
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return DurationToDistance(referenceObject, snappedEndTime - startTime);
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}
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private class DistanceSpacingToast : Toast
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{
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private readonly ValueChangedEvent<double> change;
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public DistanceSpacingToast(LocalisableString value, ValueChangedEvent<double> change)
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: base(getAction(change).GetLocalisableDescription(), value, string.Empty)
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{
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this.change = change;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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ShortcutText.Text = config.LookupKeyBindings(getAction(change)).ToUpper();
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}
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private static GlobalAction getAction(ValueChangedEvent<double> change) => change.NewValue - change.OldValue > 0
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? GlobalAction.EditorIncreaseDistanceSpacing
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: GlobalAction.EditorDecreaseDistanceSpacing;
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}
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}
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}
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