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58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover
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{
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public readonly BindableBool IsActive = new BindableBool();
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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Text = "Options";
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Icon = FontAwesome.Solid.Cog;
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AccentColour = colour.Purple1;
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Hotkey = GlobalAction.ToggleBeatmapOptions;
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Action = () => IsActive.Toggle();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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IsActive.BindValueChanged(active =>
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{
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OverlayState.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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});
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OverlayState.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case Visibility.Hidden:
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this.HidePopover();
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break;
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case Visibility.Visible:
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this.ShowPopover();
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break;
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}
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});
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}
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public Popover GetPopover() => new BeatmapOptionsPopover(this);
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}
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}
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