mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 17:42:54 +08:00
68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Catch.Objects;
|
|
using osu.Game.Rulesets.Catch.UI;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.UI;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Mods
|
|
{
|
|
public class CatchModFlashlight : ModFlashlight<CatchHitObject>
|
|
{
|
|
public override double ScoreMultiplier => 1.12;
|
|
|
|
private const float default_flashlight_size = 350;
|
|
|
|
public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield);
|
|
|
|
private CatchPlayfield playfield;
|
|
|
|
public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
|
|
{
|
|
playfield = (CatchPlayfield)drawableRuleset.Playfield;
|
|
base.ApplyToDrawableRuleset(drawableRuleset);
|
|
}
|
|
|
|
private class CatchFlashlight : Flashlight
|
|
{
|
|
private readonly CatchPlayfield playfield;
|
|
|
|
public CatchFlashlight(CatchPlayfield playfield)
|
|
{
|
|
this.playfield = playfield;
|
|
FlashlightSize = new Vector2(0, getSizeFor(0));
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
var catcherArea = playfield.CatcherArea;
|
|
|
|
FlashlightPosition = catcherArea.ToSpaceOfOtherDrawable(catcherArea.MovableCatcher.DrawPosition, this);
|
|
}
|
|
|
|
private float getSizeFor(int combo)
|
|
{
|
|
if (combo > 200)
|
|
return default_flashlight_size * 0.8f;
|
|
else if (combo > 100)
|
|
return default_flashlight_size * 0.9f;
|
|
else
|
|
return default_flashlight_size;
|
|
}
|
|
|
|
protected override void OnComboChange(ValueChangedEvent<int> e)
|
|
{
|
|
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
|
|
}
|
|
|
|
protected override string FragmentShader => "CircularFlashlight";
|
|
}
|
|
}
|
|
}
|