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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuTouchInputMapper.cs
Dean Herbert 606e374d94 Don't handle touch down events if "mouse" buttons are disabled
Maintains compatibility with existing logic.
2023-01-16 21:21:00 +09:00

101 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.UI
{
public partial class OsuTouchInputMapper : Drawable
{
/// <summary>
/// This is our parent <see cref="osuInputManager"/>.
/// </summary>
private readonly OsuInputManager osuInputManager;
/// <summary>
/// All the active <see cref="TouchSource"/>s and the <see cref="OsuAction"/> that it triggered (if any).
/// Ordered from oldest to newest touch chronologically.
/// </summary>
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
private Bindable<bool> mouseDisabled = null!;
public OsuTouchInputMapper(OsuInputManager inputManager)
{
osuInputManager = inputManager;
}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
protected override void OnTouchMove(TouchMoveEvent e)
{
base.OnTouchMove(e);
handleTouchMovement(e);
}
protected override bool OnTouchDown(TouchDownEvent e)
{
OsuAction action = trackedTouches.Any(t => t.Action == OsuAction.LeftButton)
? OsuAction.RightButton
: OsuAction.LeftButton;
handleTouchMovement(e);
if (!mouseDisabled.Value && trackedTouches.All(t => t.Action != action))
{
trackedTouches.Add(new TrackedTouch(e.Touch, action));
osuInputManager.KeyBindingContainer.TriggerPressed(action);
}
else
{
// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
trackedTouches.Add(new TrackedTouch(e.Touch, null));
}
return true;
}
private void handleTouchMovement(TouchEvent touchEvent)
{
new MousePositionAbsoluteInput { Position = touchEvent.ScreenSpaceTouch.Position }.Apply(osuInputManager.CurrentState, osuInputManager);
}
protected override void OnTouchUp(TouchUpEvent e)
{
var tracked = trackedTouches.First(t => t.Touch.Source == e.Touch.Source);
if (tracked.Action is OsuAction action)
osuInputManager.KeyBindingContainer.TriggerReleased(action);
trackedTouches.Remove(tracked);
base.OnTouchUp(e);
}
private class TrackedTouch
{
public readonly Touch Touch;
public readonly OsuAction? Action;
public TrackedTouch(Touch touch, OsuAction? action)
{
Touch = touch;
Action = action;
}
}
}
}