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mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:57:24 +08:00
osu-lazer/osu.Game/Beatmaps/Formats
Dean Herbert 4ae9f81c73
Apply transforms to storyboard videos
This requires that they are a `StoryboardSprite` for simplicity. Luckily
this works just fine.
2024-04-22 18:43:15 +08:00
..
Decoder.cs Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
IHasComboColours.cs Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
IHasCustomColours.cs Automated pass 2023-06-24 01:00:03 +09:00
JsonBeatmapDecoder.cs Automated pass 2023-06-24 01:00:03 +09:00
LegacyBeatmapDecoder.cs Update R# + fix inspections 2024-02-02 21:00:28 +09:00
LegacyBeatmapEncoder.cs Move constant local to taiko 2023-12-06 15:59:34 +09:00
LegacyDecoder.cs Remove all usage of LegacyDifficultyControlPoint 2023-09-07 17:41:57 +09:00
LegacyDifficultyCalculatorBeatmapDecoder.cs Automated pass 2023-06-24 01:00:03 +09:00
LegacyStoryboardDecoder.cs Apply transforms to storyboard videos 2024-04-22 18:43:15 +08:00
Parsing.cs Automated pass 2023-06-24 01:00:03 +09:00