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osu-lazer/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs
2024-12-27 11:01:47 +01:00

45 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Objects.Legacy
{
/// <summary>
/// Represents a legacy hit object.
/// </summary>
/// <remarks>
/// Only used for parsing beatmaps and not gameplay.
/// </remarks>
internal abstract class ConvertHitObject : HitObject, IHasCombo, IHasPosition, IHasLegacyHitObjectType
{
public bool NewCombo { get; set; }
public int ComboOffset { get; set; }
public float X
{
get => Position.X;
set => Position = new Vector2(value, Position.Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(Position.X, value);
}
public Vector2 Position { get; set; }
public LegacyHitObjectType LegacyType { get; set; } = LegacyHitObjectType.Circle;
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}