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239 lines
9.3 KiB
C#
239 lines
9.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using System;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using System.Linq;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Judgements;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : ScrollingPlayfield
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{
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public const float HIT_TARGET_POSITION = 50;
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private SpecialColumnPosition specialColumnPosition;
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/// <summary>
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/// The style to use for the special column.
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/// </summary>
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public SpecialColumnPosition SpecialColumnPosition
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{
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get { return specialColumnPosition; }
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set
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{
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if (IsLoaded)
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throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield.");
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specialColumnPosition = value;
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}
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}
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/// <summary>
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/// Whether this playfield should be inverted. This flips everything inside the playfield.
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/// </summary>
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public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
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private readonly FlowContainer<Column> columns;
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public IEnumerable<Column> Columns => columns.Children;
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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private readonly Container<DrawableManiaJudgement> judgements;
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private readonly int columnCount;
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public ManiaPlayfield(int columnCount)
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: base(Axes.Y)
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{
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this.columnCount = columnCount;
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if (columnCount <= 0)
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throw new ArgumentException("Can't have zero or fewer columns.");
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Inverted.Value = true;
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Container topLevelContainer;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Name = "Playfield elements",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Columns mask",
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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columns = new FillFlowContainer<Column>
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{
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Name = "Columns",
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Spacing = new Vector2(1, 0)
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},
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}
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},
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new Container
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{
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Name = "Barlines mask",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = 1366, // Bar lines should only be masked on the vertical axis
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BypassAutoSizeAxes = Axes.Both,
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Masking = true,
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Child = content = new Container
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{
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Name = "Bar lines",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
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}
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},
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judgements = new Container<DrawableManiaJudgement>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Y = HIT_TARGET_POSITION + 150,
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BypassAutoSizeAxes = Axes.Both
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},
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topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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}
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};
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var currentAction = ManiaAction.Key1;
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for (int i = 0; i < columnCount; i++)
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{
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var c = new Column();
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c.VisibleTimeRange.BindTo(VisibleTimeRange);
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c.IsSpecial = isSpecialColumn(i);
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c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
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topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
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columns.Add(c);
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AddNested(c);
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}
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Inverted.ValueChanged += invertedChanged;
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Inverted.TriggerChange();
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}
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private void invertedChanged(bool newValue)
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{
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Scale = new Vector2(1, newValue ? -1 : 1);
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judgements.Scale = Scale;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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normalColumnColours = new List<Color4>
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{
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colours.RedDark,
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colours.GreenDark
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};
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specialColumnColour = colours.BlueDark;
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// Set the special column + colour + key
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foreach (var column in Columns)
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{
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if (!column.IsSpecial)
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continue;
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column.AccentColour = specialColumnColour;
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}
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var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
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// We'll set the colours of the non-special columns in a separate loop, because the non-special
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// column colours are mirrored across their centre and special styles mess with this
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for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
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{
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Color4 colour = normalColumnColours[i % normalColumnColours.Count];
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nonSpecialColumns[i].AccentColour = colour;
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nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
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}
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}
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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columns[maniaObject.Column].OnJudgement(judgedObject, judgement);
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judgements.Clear();
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judgements.Add(new DrawableManiaJudgement(judgement)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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/// <summary>
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/// Whether the column index is a special column for this playfield.
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/// </summary>
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/// <param name="column">The 0-based column index.</param>
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/// <returns>Whether the column is a special column.</returns>
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private bool isSpecialColumn(int column)
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{
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switch (SpecialColumnPosition)
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{
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default:
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case SpecialColumnPosition.Normal:
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return columnCount % 2 == 1 && column == columnCount / 2;
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case SpecialColumnPosition.Left:
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return column == 0;
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case SpecialColumnPosition.Right:
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return column == columnCount - 1;
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}
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}
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public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
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public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
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protected override void Update()
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{
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// Due to masking differences, it is not possible to get the width of the columns container automatically
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// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
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content.Width = columns.Width;
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}
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}
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}
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