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5f53426a9a
Welcome back BeatmapManager
99 lines
3.5 KiB
C#
99 lines
3.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Direct;
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using osu.Game.Rulesets;
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namespace osu.Game.Online.API.Requests
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{
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public class GetBeatmapSetsRequest : APIRequest<IEnumerable<GetBeatmapSetsResponse>>
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{
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private readonly string query;
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private readonly RulesetInfo ruleset;
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private readonly RankStatus rankStatus;
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private readonly DirectSortCriteria sortCriteria;
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private readonly SortDirection direction;
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private string directionString => direction == SortDirection.Descending ? @"desc" : @"asc";
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public GetBeatmapSetsRequest(string query, RulesetInfo ruleset, RankStatus rankStatus = RankStatus.Any, DirectSortCriteria sortCriteria = DirectSortCriteria.Ranked, SortDirection direction = SortDirection.Descending)
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{
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this.query = System.Uri.EscapeDataString(query);
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this.ruleset = ruleset;
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this.rankStatus = rankStatus;
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this.sortCriteria = sortCriteria;
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this.direction = direction;
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}
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protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={(int)rankStatus}&sort={sortCriteria.ToString().ToLower()}_{directionString}";
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}
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public class GetBeatmapSetsResponse : BeatmapMetadata
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{
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[JsonProperty(@"covers")]
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private BeatmapSetOnlineCovers covers { get; set; }
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[JsonProperty(@"previewUrl")]
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private string preview { get; set; }
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[JsonProperty(@"play_count")]
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private int playCount { get; set; }
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[JsonProperty(@"favourite_count")]
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private int favouriteCount { get; set; }
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[JsonProperty(@"beatmaps")]
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private IEnumerable<GetBeatmapSetsBeatmapResponse> beatmaps { get; set; }
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public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
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{
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return new BeatmapSetInfo
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{
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Metadata = this,
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OnlineInfo = new BeatmapSetOnlineInfo
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{
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Covers = covers,
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Preview = preview,
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PlayCount = playCount,
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FavouriteCount = favouriteCount,
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},
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Beatmaps = beatmaps.Select(b => b.ToBeatmap(rulesets)).ToList(),
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};
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}
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private class GetBeatmapSetsBeatmapResponse : BeatmapMetadata
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{
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[JsonProperty(@"playcount")]
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private int playCount { get; set; }
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[JsonProperty(@"passcount")]
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private int passCount { get; set; }
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[JsonProperty(@"mode_int")]
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private int ruleset { get; set; }
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[JsonProperty(@"difficulty_rating")]
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private double starDifficulty { get; set; }
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public BeatmapInfo ToBeatmap(RulesetStore rulesets)
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{
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return new BeatmapInfo
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{
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Metadata = this,
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Ruleset = rulesets.GetRuleset(ruleset),
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StarDifficulty = starDifficulty,
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OnlineInfo = new BeatmapOnlineInfo
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{
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PlayCount = playCount,
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PassCount = passCount,
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},
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};
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}
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}
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}
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}
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