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osu-lazer/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs
Salman Ahmed ab71782674 Use colour fade transform for selection box controls
To become harminous with the fade transforms of the rotation control
2021-04-25 10:14:31 +03:00

43 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components
{
public class SelectionBoxRotationHandle : SelectionBoxDragHandle
{
private SpriteIcon icon;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(15f);
AddInternal(icon = new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Redo,
Scale = new Vector2
{
X = Anchor.HasFlagFast(Anchor.x0) ? 1f : -1f,
Y = Anchor.HasFlagFast(Anchor.y0) ? 1f : -1f
}
});
}
protected override void UpdateHoverState()
{
base.UpdateHoverState();
icon.FadeColour(!HandlingMouse && IsHovered ? Color4.White : Color4.Black, TRANSFORM_DURATION, Easing.OutQuint);
}
}
}