mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 10:17:38 +08:00
76 lines
3.2 KiB
C#
76 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Osu.Judgements;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|
{
|
|
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
|
|
{
|
|
private readonly ShakeContainer shakeContainer;
|
|
|
|
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
|
public override bool HandlePositionalInput => true;
|
|
|
|
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
|
|
/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
|
|
/// </summary>
|
|
public Func<DrawableHitObject, double, bool> CheckHittable;
|
|
|
|
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
base.AddInternal(shakeContainer = new ShakeContainer
|
|
{
|
|
ShakeDuration = 30,
|
|
RelativeSizeAxes = Axes.Both
|
|
});
|
|
|
|
Alpha = 0;
|
|
}
|
|
|
|
// Forward all internal management to shakeContainer.
|
|
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
|
|
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
|
|
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
|
|
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
|
|
|
|
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
|
|
|
private OsuInputManager osuActionInputManager;
|
|
internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager;
|
|
|
|
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
|
|
|
protected override void UpdateStateTransforms(ArmedState state)
|
|
{
|
|
base.UpdateStateTransforms(state);
|
|
|
|
switch (state)
|
|
{
|
|
case ArmedState.Idle:
|
|
// Manually set to reduce the number of future alive objects to a bare minimum.
|
|
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
|
/// </summary>
|
|
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
|
|
|
|
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
|
}
|
|
}
|