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58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A circle piece used for drumrolls.
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/// </summary>
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public class DrumRollCirclePiece : Container
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{
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private float completion;
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/// <summary>
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/// The amount of the drumroll that has been completed, as a percentage of the number
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/// of ticks in the drumroll. This determines the internal colour of the drumroll.
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/// </summary>
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public float Completion
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{
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get { return completion; }
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set
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{
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completion = MathHelper.Clamp(value, 0, 1);
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if (!IsLoaded)
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return;
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circle.AccentColour = Interpolation.ValueAt(completion, baseColour, finalColour, 0, 1);
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}
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}
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private readonly CirclePiece circle;
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private Color4 baseColour;
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private Color4 finalColour;
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public DrumRollCirclePiece(CirclePiece piece)
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{
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RelativeSizeAxes = Axes.X;
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Add(circle = piece);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circle.AccentColour = baseColour = colours.YellowDark;
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finalColour = colours.YellowDarker;
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}
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}
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}
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