1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 03:02:53 +08:00
osu-lazer/osu.Game/Graphics/UserInterface/ShowMoreButton.cs
2020-01-31 09:51:56 +03:00

98 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
using System.Collections.Generic;
namespace osu.Game.Graphics.UserInterface
{
public class ShowMoreButton : LoadingButton
{
private const int duration = 200;
private Color4 chevronIconColour;
protected Color4 ChevronIconColour
{
get => chevronIconColour;
set => chevronIconColour = leftChevron.Colour = rightChevron.Colour = value;
}
public string Text
{
get => text.Text;
set => text.Text = value;
}
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
private ChevronIcon leftChevron;
private ChevronIcon rightChevron;
private SpriteText text;
private Box background;
private FillFlowContainer textContainer;
public ShowMoreButton()
{
Height = 30;
Width = 140;
}
protected override Drawable CreateContent() => new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
textContainer = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7),
Children = new Drawable[]
{
leftChevron = new ChevronIcon(),
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = "show more".ToUpper(),
},
rightChevron = new ChevronIcon(),
}
}
}
};
protected override void OnLoadStarted() => textContainer.FadeOut(duration, Easing.OutQuint);
protected override void OnLoadFinished() => textContainer.FadeIn(duration, Easing.OutQuint);
private class ChevronIcon : SpriteIcon
{
private const int icon_size = 8;
public ChevronIcon()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(icon_size);
Icon = FontAwesome.Solid.ChevronDown;
}
}
}
}