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1d4d749b53
Was too excited to add blank lines before submitting the PR that I overdid it
296 lines
10 KiB
C#
296 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.IO;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class CustomDataDirectoryTest
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{
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[SetUp]
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public void SetUp()
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{
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if (Directory.Exists(customPath))
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Directory.Delete(customPath, true);
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}
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[Test]
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public void TestDefaultDirectory()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
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{
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try
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{
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var osu = loadOsu(host);
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var storage = osu.Dependencies.Get<Storage>();
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string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestDefaultDirectory));
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Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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private string customPath => Path.Combine(RuntimeInfo.StartupDirectory, "custom-path");
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[Test]
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public void TestCustomDirectory()
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{
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using (var host = new HeadlessGameHost(nameof(TestCustomDirectory)))
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{
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string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestCustomDirectory));
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// need access before the game has constructed its own storage yet.
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Storage storage = new DesktopStorage(defaultStorageLocation, host);
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// manual cleaning so we can prepare a config file.
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storage.DeleteDirectory(string.Empty);
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using (var storageConfig = new StorageConfigManager(storage))
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storageConfig.Set(StorageConfig.FullPath, customPath);
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try
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{
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var osu = loadOsu(host);
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// switch to DI'd storage
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storage = osu.Dependencies.Get<Storage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestSubDirectoryLookup()
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{
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using (var host = new HeadlessGameHost(nameof(TestSubDirectoryLookup)))
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{
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string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestSubDirectoryLookup));
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// need access before the game has constructed its own storage yet.
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Storage storage = new DesktopStorage(defaultStorageLocation, host);
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// manual cleaning so we can prepare a config file.
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storage.DeleteDirectory(string.Empty);
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using (var storageConfig = new StorageConfigManager(storage))
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storageConfig.Set(StorageConfig.FullPath, customPath);
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try
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{
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var osu = loadOsu(host);
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// switch to DI'd storage
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storage = osu.Dependencies.Get<Storage>();
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string actualTestFile = Path.Combine(customPath, "rulesets", "test");
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File.WriteAllText(actualTestFile, "test");
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var rulesetStorage = storage.GetStorageForDirectory("rulesets");
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var lookupPath = rulesetStorage.GetFiles(".").Single();
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Assert.That(lookupPath, Is.EqualTo("test"));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestMigration()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigration)))
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{
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try
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{
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var osu = loadOsu(host);
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var storage = osu.Dependencies.Get<Storage>();
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// ensure we perform a save
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host.Dependencies.Get<FrameworkConfigManager>().Save();
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// ensure we "use" cache
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host.Storage.GetStorageForDirectory("cache");
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// for testing nested files are not ignored (only top level)
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host.Storage.GetStorageForDirectory("test-nested").GetStorageForDirectory("cache");
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string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration));
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Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
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osu.Migrate(customPath);
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Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath));
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// ensure cache was not moved
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Assert.That(host.Storage.ExistsDirectory("cache"));
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// ensure nested cache was moved
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Assert.That(!host.Storage.ExistsDirectory(Path.Combine("test-nested", "cache")));
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Assert.That(storage.ExistsDirectory(Path.Combine("test-nested", "cache")));
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foreach (var file in OsuStorage.IGNORE_FILES)
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{
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Assert.That(host.Storage.Exists(file), Is.True);
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Assert.That(storage.Exists(file), Is.False);
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}
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foreach (var dir in OsuStorage.IGNORE_DIRECTORIES)
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{
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Assert.That(host.Storage.ExistsDirectory(dir), Is.True);
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Assert.That(storage.ExistsDirectory(dir), Is.False);
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}
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Assert.That(new StreamReader(host.Storage.GetStream("storage.ini")).ReadToEnd().Contains($"FullPath = {customPath}"));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestMigrationBetweenTwoTargets()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationBetweenTwoTargets)))
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{
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try
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{
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var osu = loadOsu(host);
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string customPath2 = $"{customPath}-2";
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const string database_filename = "client.db";
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Assert.DoesNotThrow(() => osu.Migrate(customPath));
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Assert.That(File.Exists(Path.Combine(customPath, database_filename)));
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Assert.DoesNotThrow(() => osu.Migrate(customPath2));
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Assert.That(File.Exists(Path.Combine(customPath2, database_filename)));
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Assert.DoesNotThrow(() => osu.Migrate(customPath));
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Assert.That(File.Exists(Path.Combine(customPath, database_filename)));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestMigrationToSameTargetFails()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToSameTargetFails)))
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{
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try
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{
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var osu = loadOsu(host);
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Assert.DoesNotThrow(() => osu.Migrate(customPath));
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Assert.Throws<ArgumentException>(() => osu.Migrate(customPath));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestMigrationToNestedTargetFails()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToNestedTargetFails)))
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{
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try
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{
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var osu = loadOsu(host);
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Assert.DoesNotThrow(() => osu.Migrate(customPath));
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string subFolder = Path.Combine(customPath, "sub");
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if (Directory.Exists(subFolder))
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Directory.Delete(subFolder, true);
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Directory.CreateDirectory(subFolder);
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Assert.Throws<ArgumentException>(() => osu.Migrate(subFolder));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestMigrationToSeeminglyNestedTarget()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToSeeminglyNestedTarget)))
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{
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try
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{
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var osu = loadOsu(host);
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Assert.DoesNotThrow(() => osu.Migrate(customPath));
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string seeminglySubFolder = customPath + "sub";
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if (Directory.Exists(seeminglySubFolder))
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Directory.Delete(seeminglySubFolder, true);
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Directory.CreateDirectory(seeminglySubFolder);
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osu.Migrate(seeminglySubFolder);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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private OsuGameBase loadOsu(GameHost host)
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{
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var osu = new OsuGameBase();
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Task.Run(() => host.Run(osu));
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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}
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}
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