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osu-lazer/osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs
2020-11-14 23:08:47 +01:00

132 lines
4.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning
{
public abstract class LegacySpinner : CompositeDrawable
{
protected const float SPRITE_SCALE = 0.625f;
protected DrawableSpinner DrawableSpinner { get; private set; }
private Sprite spin;
private Sprite clear;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject, ISkinSource source)
{
RelativeSizeAxes = Axes.Both;
DrawableSpinner = (DrawableSpinner)drawableHitObject;
AddRangeInternal(new[]
{
spin = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = float.MinValue,
Texture = source.GetTexture("spinner-spin"),
Scale = new Vector2(SPRITE_SCALE),
Y = 120 - 45 // offset temporarily to avoid overlapping default spin counter
},
clear = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = float.MinValue,
Alpha = 0,
Texture = source.GetTexture("spinner-clear"),
Scale = new Vector2(SPRITE_SCALE),
Y = -60
},
});
}
private readonly Bindable<bool> completed = new Bindable<bool>();
protected override void LoadComplete()
{
base.LoadComplete();
completed.BindValueChanged(onCompletedChanged, true);
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value);
}
private void onCompletedChanged(ValueChangedEvent<bool> completed)
{
if (completed.NewValue)
{
double startTime = Math.Min(Time.Current, DrawableSpinner.HitStateUpdateTime - 400);
using (BeginAbsoluteSequence(startTime, true))
{
clear.FadeInFromZero(400, Easing.Out);
clear.ScaleTo(SPRITE_SCALE * 2)
.Then().ScaleTo(SPRITE_SCALE * 0.8f, 240, Easing.Out)
.Then().ScaleTo(SPRITE_SCALE, 160);
}
const double fade_out_duration = 50;
using (BeginAbsoluteSequence(DrawableSpinner.HitStateUpdateTime - fade_out_duration, true))
clear.FadeOut(fade_out_duration);
}
else
{
clear.ClearTransforms();
clear.Alpha = 0;
}
}
protected override void Update()
{
base.Update();
completed.Value = Time.Current >= DrawableSpinner.Result.TimeCompleted;
}
protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
switch (drawableHitObject)
{
case DrawableSpinner d:
double fadeOutLength = Math.Min(400, d.HitObject.Duration);
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - fadeOutLength, true))
spin.FadeOutFromOne(fadeOutLength);
break;
case DrawableSpinnerTick d:
if (state == ArmedState.Hit)
{
using (BeginAbsoluteSequence(d.HitStateUpdateTime, true))
spin.FadeOut(300);
}
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (DrawableSpinner != null)
DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms;
}
}
}