mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 18:12:59 +08:00
148 lines
5.3 KiB
C#
148 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osuTK.Graphics;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics.Pooling;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mania.UI.Components;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
|
|
namespace osu.Game.Rulesets.Mania.UI
|
|
{
|
|
[Cached]
|
|
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
|
{
|
|
public const float COLUMN_WIDTH = 80;
|
|
public const float SPECIAL_COLUMN_WIDTH = 70;
|
|
|
|
/// <summary>
|
|
/// The index of this column as part of the whole playfield.
|
|
/// </summary>
|
|
public readonly int Index;
|
|
|
|
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
|
|
|
public readonly ColumnHitObjectArea HitObjectArea;
|
|
internal readonly Container TopLevelContainer;
|
|
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
|
private readonly OrderedHitPolicy hitPolicy;
|
|
|
|
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
|
|
|
public Column(int index)
|
|
{
|
|
Index = index;
|
|
|
|
RelativeSizeAxes = Axes.Y;
|
|
Width = COLUMN_WIDTH;
|
|
|
|
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
|
|
{
|
|
RelativeSizeAxes = Axes.Both
|
|
};
|
|
|
|
InternalChildren = new[]
|
|
{
|
|
hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
|
|
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
|
background.CreateProxy(),
|
|
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
|
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
|
|
{
|
|
RelativeSizeAxes = Axes.Both
|
|
},
|
|
background,
|
|
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
|
};
|
|
|
|
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
|
|
|
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
|
}
|
|
|
|
public ColumnType ColumnType { get; set; }
|
|
|
|
public bool IsSpecial => ColumnType == ColumnType.Special;
|
|
|
|
public Color4 AccentColour { get; set; }
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
{
|
|
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
|
|
return dependencies;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a DrawableHitObject to this Playfield.
|
|
/// </summary>
|
|
/// <param name="hitObject">The DrawableHitObject to add.</param>
|
|
public override void Add(DrawableHitObject hitObject)
|
|
{
|
|
hitObject.AccentColour.Value = AccentColour;
|
|
hitObject.OnNewResult += OnNewResult;
|
|
|
|
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject;
|
|
maniaObject.CheckHittable = hitPolicy.IsHittable;
|
|
|
|
HitObjectContainer.Add(hitObject);
|
|
}
|
|
|
|
public override bool Remove(DrawableHitObject h)
|
|
{
|
|
if (!base.Remove(h))
|
|
return false;
|
|
|
|
h.OnNewResult -= OnNewResult;
|
|
return true;
|
|
}
|
|
|
|
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
|
{
|
|
if (result.IsHit)
|
|
hitPolicy.HandleHit(judgedObject);
|
|
|
|
if (!result.IsHit || !DisplayJudgements.Value)
|
|
return;
|
|
|
|
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
|
|
}
|
|
|
|
public bool OnPressed(ManiaAction action)
|
|
{
|
|
if (action != Action.Value)
|
|
return false;
|
|
|
|
var nextObject =
|
|
HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
|
// fallback to non-alive objects to find next off-screen object
|
|
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
|
HitObjectContainer.Objects.LastOrDefault();
|
|
|
|
nextObject?.PlaySamples();
|
|
|
|
return true;
|
|
}
|
|
|
|
public void OnReleased(ManiaAction action)
|
|
{
|
|
}
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
|
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
|
|
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
|
|
}
|
|
}
|