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osu-lazer/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs
2024-05-22 16:29:39 +08:00

34 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Rulesets;
using System.Linq;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Overlays.BeatmapSet
{
public partial class BeatmapRulesetSelector : OverlayRulesetSelector
{
private readonly Bindable<APIBeatmapSet?> beatmapSet = new Bindable<APIBeatmapSet?>();
public APIBeatmapSet? BeatmapSet
{
get => beatmapSet.Value;
set
{
// propagate value to tab items first to enable only available rulesets.
beatmapSet.Value = value;
Current.Value = TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value)?.Value;
}
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value)
{
BeatmapSet = { BindTarget = beatmapSet }
};
}
}