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14a00621f8
The game was being constructed befor the API was setup, which could mean depending on test execution ordering and speed, the recommendations array would not be filled. Easy to reproduce by `[Solo]`ing `TestCorrectStarRatingIsUsed`. See https://github.com/ppy/osu/runs/28689915929#r0s0.
199 lines
7.3 KiB
C#
199 lines
7.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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public partial class TestSceneBeatmapRecommendations : OsuGameTestScene
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{
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[Resolved]
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private IRulesetStore rulesetStore { get; set; }
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[SetUpSteps]
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public override void SetUpSteps()
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{
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AddStep("populate ruleset statistics", () =>
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{
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Dictionary<string, UserStatistics> rulesetStatistics = new Dictionary<string, UserStatistics>();
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rulesetStore.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
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{
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rulesetStatistics[rulesetInfo.ShortName] = new UserStatistics
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{
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PP = getNecessaryPP(rulesetInfo.OnlineID)
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};
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});
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API.LocalUser.Value.RulesetsStatistics = rulesetStatistics;
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});
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decimal getNecessaryPP(int? rulesetID)
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{
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switch (rulesetID)
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{
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case 0:
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return 336; // recommended star rating of 2
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case 1:
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return 928; // SR 3
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case 2:
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return 1905; // SR 4
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case 3:
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return 3329; // SR 5
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default:
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return 0;
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}
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}
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base.SetUpSteps();
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}
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[Test]
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public void TestPresentedBeatmapIsRecommended()
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{
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List<BeatmapSetInfo> beatmapSets = null;
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const int import_count = 5;
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AddStep("import 5 maps", () =>
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{
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beatmapSets = new List<BeatmapSetInfo>();
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for (int i = 0; i < import_count; ++i)
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{
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beatmapSets.Add(importBeatmapSet(Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5)));
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}
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});
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(beatmapSets));
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presentAndConfirm(() => beatmapSets[3], 2);
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}
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[Test]
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public void TestCurrentRulesetIsRecommended()
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{
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BeatmapSetInfo catchSet = null, mixedSet = null;
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AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(new[] { new CatchRuleset().RulesetInfo }));
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AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { catchSet, mixedSet }));
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// Switch to catch
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presentAndConfirm(() => catchSet, 1);
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AddAssert("game-wide ruleset changed", () => Game.Ruleset.Value.Equals(catchSet.Beatmaps.First().Ruleset));
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// Present mixed difficulty set, expect current ruleset to be selected
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presentAndConfirm(() => mixedSet, 2);
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}
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[Test]
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public void TestBestRulesetIsRecommended()
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{
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BeatmapSetInfo osuSet = null, mixedSet = null;
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AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
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AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
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// Make sure we are on standard ruleset
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presentAndConfirm(() => osuSet, 1);
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// Present mixed difficulty set, expect ruleset with highest star difficulty
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presentAndConfirm(() => mixedSet, 3);
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}
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[Test]
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public void TestSecondBestRulesetIsRecommended()
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{
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BeatmapSetInfo osuSet = null, mixedSet = null;
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AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
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AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
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// Make sure we are on standard ruleset
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presentAndConfirm(() => osuSet, 1);
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// Present mixed difficulty set, expect ruleset with second highest star difficulty
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presentAndConfirm(() => mixedSet, 2);
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}
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[Test]
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public void TestCorrectStarRatingIsUsed()
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{
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BeatmapSetInfo osuSet = null, maniaSet = null;
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AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
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AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10)));
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, maniaSet }));
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// Make sure we are on standard ruleset
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presentAndConfirm(() => osuSet, 1);
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// Present mania set, expect the difficulty that matches recommended mania star rating
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presentAndConfirm(() => maniaSet, 5);
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}
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private BeatmapSetInfo importBeatmapSet(IEnumerable<RulesetInfo> difficultyRulesets)
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{
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var rulesets = difficultyRulesets.ToArray();
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var beatmapSet = TestResources.CreateTestBeatmapSetInfo(rulesets.Length, rulesets);
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var importedBeatmapSet = Game.BeatmapManager.Import(beatmapSet);
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Debug.Assert(importedBeatmapSet != null);
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importedBeatmapSet.PerformWrite(s =>
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{
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for (int i = 0; i < rulesets.Length; i++)
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{
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var beatmap = s.Beatmaps[i];
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beatmap.StarRating = i + 1;
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beatmap.DifficultyName = $"SR{i + 1}";
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}
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});
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return importedBeatmapSet.Value;
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}
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private bool ensureAllBeatmapSetsImported(IEnumerable<BeatmapSetInfo> beatmapSets) => beatmapSets.All(set => set != null);
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private void presentAndConfirm(Func<BeatmapSetInfo> getImport, int expectedDiff)
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{
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AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
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AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.MatchesOnlineID(getImport().Beatmaps[expectedDiff - 1]));
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}
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}
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}
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