mirror of
https://github.com/ppy/osu.git
synced 2024-09-22 04:07:25 +08:00
e947e46566
1. Add space before {, before Duration, and after 1000 2. How about just ManiaStage? 3. This is really just Columns.Count, you're not saving much with this extra variable here.
154 lines
7.6 KiB
XML
154 lines
7.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="..\osu.Game.props" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{48F4582B-7687-4621-9CBE-5C24197CB536}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>osu.Game.Rulesets.Mania</RootNamespace>
|
|
<AssemblyName>osu.Game.Rulesets.Mania</AssemblyName>
|
|
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
|
|
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
|
<Private>True</Private>
|
|
</Reference>
|
|
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
|
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
|
<Private>True</Private>
|
|
</Reference>
|
|
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
|
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
|
<Private>True</Private>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Beatmaps\StageDefinition.cs" />
|
|
<Compile Include="Beatmaps\ManiaBeatmap.cs" />
|
|
<Compile Include="Beatmaps\Patterns\Legacy\EndTimeObjectPatternGenerator.cs" />
|
|
<Compile Include="Beatmaps\Patterns\Legacy\DistanceObjectPatternGenerator.cs" />
|
|
<Compile Include="Beatmaps\Patterns\Legacy\PatternGenerator.cs" />
|
|
<Compile Include="Beatmaps\Patterns\PatternGenerator.cs" />
|
|
<Compile Include="Beatmaps\Patterns\Legacy\HitObjectPatternGenerator.cs" />
|
|
<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
|
|
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
|
|
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
|
|
<Compile Include="MathUtils\FastRandom.cs" />
|
|
<Compile Include="Judgements\HitWindows.cs" />
|
|
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
|
|
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
|
|
<Compile Include="Judgements\ManiaJudgement.cs" />
|
|
<Compile Include="ManiaDifficultyCalculator.cs" />
|
|
<Compile Include="Mods\ManiaKeyMod.cs" />
|
|
<Compile Include="Mods\ManiaModAutoplay.cs" />
|
|
<Compile Include="Mods\ManiaModDaycore.cs" />
|
|
<Compile Include="Mods\ManiaModDoubleTime.cs" />
|
|
<Compile Include="Mods\ManiaModEasy.cs" />
|
|
<Compile Include="Mods\ManiaModFadeIn.cs" />
|
|
<Compile Include="Mods\ManiaModFlashlight.cs" />
|
|
<Compile Include="Mods\ManiaModHalfTime.cs" />
|
|
<Compile Include="Mods\ManiaModHardRock.cs" />
|
|
<Compile Include="Mods\ManiaModHidden.cs" />
|
|
<Compile Include="Mods\ManiaModKey1.cs" />
|
|
<Compile Include="Mods\ManiaModKey2.cs" />
|
|
<Compile Include="Mods\ManiaModKey3.cs" />
|
|
<Compile Include="Mods\ManiaModKey4.cs" />
|
|
<Compile Include="Mods\ManiaModKey5.cs" />
|
|
<Compile Include="Mods\ManiaModKey6.cs" />
|
|
<Compile Include="Mods\ManiaModKey7.cs" />
|
|
<Compile Include="Mods\ManiaModKey8.cs" />
|
|
<Compile Include="Mods\ManiaModKey9.cs" />
|
|
<Compile Include="Mods\ManiaModKeyCoop.cs" />
|
|
<Compile Include="Mods\ManiaModNightcore.cs" />
|
|
<Compile Include="Mods\ManiaModPerfect.cs" />
|
|
<Compile Include="Mods\ManiaModRandom.cs" />
|
|
<Compile Include="Mods\ManiaModSuddenDeath.cs" />
|
|
<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
|
|
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
|
|
<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
|
|
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
|
|
<Compile Include="Objects\Drawables\DrawableNote.cs" />
|
|
<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
|
|
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
|
|
<Compile Include="Objects\Drawables\Pieces\LaneGlowPiece.cs" />
|
|
<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
|
|
<Compile Include="Objects\Types\IHasColumn.cs" />
|
|
<Compile Include="Replays\ManiaAutoGenerator.cs" />
|
|
<Compile Include="Replays\ManiaFramedReplayInputHandler.cs" />
|
|
<Compile Include="Replays\ManiaReplayFrame.cs" />
|
|
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
|
|
<Compile Include="Objects\BarLine.cs" />
|
|
<Compile Include="Objects\HoldNote.cs" />
|
|
<Compile Include="Objects\HoldNoteTick.cs" />
|
|
<Compile Include="Objects\ManiaHitObject.cs" />
|
|
<Compile Include="Objects\Note.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="ManiaInputManager.cs" />
|
|
<Compile Include="Tests\TestCaseAutoGeneration.cs" />
|
|
<Compile Include="Tests\TestCaseManiaHitObjects.cs" />
|
|
<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
|
|
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
|
<Compile Include="UI\Column.cs" />
|
|
<Compile Include="UI\DrawableManiaJudgement.cs" />
|
|
<Compile Include="UI\ManiaStage.cs" />
|
|
<Compile Include="UI\HitExplosion.cs" />
|
|
<Compile Include="UI\ManiaRulesetContainer.cs" />
|
|
<Compile Include="UI\ManiaPlayfield.cs" />
|
|
<Compile Include="ManiaRuleset.cs" />
|
|
<Compile Include="Mods\ManiaModNoFail.cs" />
|
|
<Compile Include="UI\SpecialColumnPosition.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="app.config" />
|
|
<None Include="OpenTK.dll.config" />
|
|
<None Include="packages.config" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
|
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
|
|
<Name>osu.Framework</Name>
|
|
<Private>True</Private>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
|
|
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
|
|
<Name>osu.Game</Name>
|
|
<Private>True</Private>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |