1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 06:27:27 +08:00
osu-lazer/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs
Bartłomiej Dach b29e535ca5
Add results screen for displaying arbitrary daily challenge scores
At this point its primary usage is the daily challenge event feed, but
the leaderboard will be using this too shortly.

Because the playlists results screen that exists in `master` is
hard-coupled to showing the *local user's* best result on a given
playlist by way of hard-coupling itself to the relevant API request,
allowing show of *arbitrary* score by ID requires a whole bunch of
subclassery as things stand. Oh well.

Class naming is... best effort, due to the above.
2024-07-04 13:45:24 +02:00

431 lines
17 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using JetBrains.Annotations;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Placeholders;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Playlists
{
public partial class TestScenePlaylistsResultsScreen : ScreenTestScene
{
private const int scores_per_result = 10;
private const int real_user_position = 200;
private TestResultsScreen resultsScreen;
private int lowestScoreId; // Score ID of the lowest score in the list.
private int highestScoreId; // Score ID of the highest score in the list.
private bool requestComplete;
private int totalCount;
private ScoreInfo userScore;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
// Previous test instances of the results screen may still exist at this point so wait for
// those screens to be cleaned up by the base SetUpSteps before re-initialising test state.
// The screen also holds a leased Beatmap bindable so reassigning it must happen after
// the screen has been exited.
AddStep("initialise user scores and beatmap", () =>
{
lowestScoreId = 1;
highestScoreId = 1;
requestComplete = false;
totalCount = 0;
userScore = TestResources.CreateTestScoreInfo();
userScore.TotalScore = 0;
userScore.Statistics = new Dictionary<HitResult, int>();
userScore.MaximumStatistics = new Dictionary<HitResult, int>();
// Beatmap is required to be an actual beatmap so the scores can get their scores correctly
// calculated for standardised scoring, else the tests that rely on ordering will fall over.
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
});
}
[Test]
public void TestShowWithUserScore()
{
AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
createResults(() => userScore);
waitForDisplay();
AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).State == PanelState.Expanded);
AddAssert($"score panel position is {real_user_position}",
() => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).ScorePosition.Value == real_user_position);
}
[Test]
public void TestShowNullUserScore()
{
AddStep("bind user score info handler", () => bindHandler());
createResults();
waitForDisplay();
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
}
[Test]
public void TestShowUserScoreWithDelay()
{
AddStep("bind user score info handler", () => bindHandler(true, userScore));
createResults(() => userScore);
waitForDisplay();
AddAssert("more than 1 panel displayed", () => this.ChildrenOfType<ScorePanel>().Count() > 1);
AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).State == PanelState.Expanded);
}
[Test]
public void TestShowNullUserScoreWithDelay()
{
AddStep("bind delayed handler", () => bindHandler(true));
createResults();
waitForDisplay();
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
}
[Test]
public void TestFetchWhenScrolledToTheRight()
{
AddStep("bind delayed handler", () => bindHandler(true));
createResults();
waitForDisplay();
for (int i = 0; i < 2; i++)
{
int beforePanelCount = 0;
AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToEnd(false));
AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible);
waitForDisplay();
AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden);
}
}
[Test]
public void TestNoMoreScoresToTheRight()
{
AddStep("bind delayed handler with scores", () => bindHandler(delayed: true));
createResults();
waitForDisplay();
int beforePanelCount = 0;
AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToEnd(false));
AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible);
waitForDisplay();
AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden);
AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
AddStep("bind delayed handler with no scores", () => bindHandler(delayed: true, noScores: true));
AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToEnd(false));
AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible);
waitForDisplay();
AddAssert("count not increased", () => this.ChildrenOfType<ScorePanel>().Count() == beforePanelCount);
AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden);
AddAssert("no placeholders shown", () => this.ChildrenOfType<MessagePlaceholder>().Count(), () => Is.Zero);
}
[Test]
public void TestFetchWhenScrolledToTheLeft()
{
AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
createResults(() => userScore);
waitForDisplay();
AddStep("bind delayed handler", () => bindHandler(true));
for (int i = 0; i < 2; i++)
{
int beforePanelCount = 0;
AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
AddStep("scroll to left", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToStart(false));
AddAssert("left loading spinner shown", () => resultsScreen.LeftSpinner.State.Value == Visibility.Visible);
waitForDisplay();
AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
AddAssert("left loading spinner hidden", () => resultsScreen.LeftSpinner.State.Value == Visibility.Hidden);
}
}
[Test]
public void TestShowWithNoScores()
{
AddStep("bind user score info handler", () => bindHandler(noScores: true));
createResults();
AddAssert("no scores visible", () => !resultsScreen.ScorePanelList.GetScorePanels().Any());
AddAssert("placeholder shown", () => this.ChildrenOfType<MessagePlaceholder>().Count(), () => Is.EqualTo(1));
}
private void createResults(Func<ScoreInfo> getScore = null)
{
AddStep("load results", () =>
{
LoadScreen(resultsScreen = new TestResultsScreen(getScore?.Invoke(), 1, new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}));
});
AddUntilStep("wait for screen to load", () => resultsScreen.IsLoaded);
}
private void waitForDisplay()
{
AddUntilStep("wait for scores loaded", () =>
requestComplete
// request handler may need to fire more than once to get scores.
&& totalCount > 0
&& resultsScreen.ScorePanelList.GetScorePanels().Count() == totalCount
&& resultsScreen.ScorePanelList.AllPanelsVisible);
AddWaitStep("wait for display", 5);
}
private void bindHandler(bool delayed = false, ScoreInfo userScore = null, bool failRequests = false, bool noScores = false) => ((DummyAPIAccess)API).HandleRequest = request =>
{
// pre-check for requests we should be handling (as they are scheduled below).
switch (request)
{
case ShowPlaylistUserScoreRequest:
case IndexPlaylistScoresRequest:
break;
default:
return false;
}
requestComplete = false;
double delay = delayed ? 3000 : 0;
Scheduler.AddDelayed(() =>
{
if (failRequests)
{
triggerFail(request);
return;
}
switch (request)
{
case ShowPlaylistUserScoreRequest s:
if (userScore == null)
triggerFail(s);
else
triggerSuccess(s, createUserResponse(userScore));
break;
case IndexPlaylistScoresRequest i:
triggerSuccess(i, createIndexResponse(i, noScores));
break;
}
}, delay);
return true;
};
private void triggerSuccess<T>(APIRequest<T> req, T result)
where T : class
{
requestComplete = true;
req.TriggerSuccess(result);
}
private void triggerFail(APIRequest req)
{
requestComplete = true;
req.TriggerFailure(new WebException("Failed."));
}
private MultiplayerScore createUserResponse([NotNull] ScoreInfo userScore)
{
var multiplayerUserScore = new MultiplayerScore
{
ID = highestScoreId,
Accuracy = userScore.Accuracy,
Passed = userScore.Passed,
Rank = userScore.Rank,
Position = real_user_position,
MaxCombo = userScore.MaxCombo,
User = userScore.User,
ScoresAround = new MultiplayerScoresAround
{
Higher = new MultiplayerScores(),
Lower = new MultiplayerScores()
}
};
totalCount++;
for (int i = 1; i <= scores_per_result; i++)
{
multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
{
ID = getNextLowestScoreId(),
Accuracy = userScore.Accuracy,
Passed = true,
Rank = userScore.Rank,
MaxCombo = userScore.MaxCombo,
User = new APIUser
{
Id = 2,
Username = $"peppy{i}",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
});
multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore
{
ID = getNextHighestScoreId(),
Accuracy = userScore.Accuracy,
Passed = true,
Rank = userScore.Rank,
MaxCombo = userScore.MaxCombo,
User = new APIUser
{
Id = 2,
Username = $"peppy{i}",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
});
totalCount += 2;
}
addCursor(multiplayerUserScore.ScoresAround.Lower);
addCursor(multiplayerUserScore.ScoresAround.Higher);
return multiplayerUserScore;
}
private IndexedMultiplayerScores createIndexResponse(IndexPlaylistScoresRequest req, bool noScores = false)
{
var result = new IndexedMultiplayerScores();
if (noScores) return result;
string sort = req.IndexParams?.Properties["sort"].ToObject<string>() ?? "score_desc";
for (int i = 1; i <= scores_per_result; i++)
{
result.Scores.Add(new MultiplayerScore
{
ID = sort == "score_asc" ? getNextHighestScoreId() : getNextLowestScoreId(),
Accuracy = 1,
Passed = true,
Rank = ScoreRank.X,
MaxCombo = 1000,
User = new APIUser
{
Id = 2,
Username = $"peppy{i}",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
});
totalCount++;
}
addCursor(result);
return result;
}
/// <summary>
/// The next highest score ID to appear at the left of the list. Monotonically decreasing.
/// </summary>
private int getNextHighestScoreId() => --highestScoreId;
/// <summary>
/// The next lowest score ID to appear at the right of the list. Monotonically increasing.
/// </summary>
/// <returns></returns>
private int getNextLowestScoreId() => ++lowestScoreId;
private void addCursor(MultiplayerScores scores)
{
scores.Cursor = new Cursor
{
Properties = new Dictionary<string, JToken>
{
{ "total_score", JToken.FromObject(scores.Scores[^1].TotalScore) },
{ "score_id", JToken.FromObject(scores.Scores[^1].ID) },
}
};
scores.Params = new IndexScoresParams
{
Properties = new Dictionary<string, JToken>
{
// [ 1, 2, 3, ... ] => score_desc (will be added to the right of the list)
// [ 3, 2, 1, ... ] => score_asc (will be added to the left of the list)
{ "sort", JToken.FromObject(scores.Scores[^1].ID > scores.Scores[^2].ID ? "score_desc" : "score_asc") }
}
};
}
private partial class TestResultsScreen : PlaylistItemUserResultsScreen
{
public new LoadingSpinner LeftSpinner => base.LeftSpinner;
public new LoadingSpinner CentreSpinner => base.CentreSpinner;
public new LoadingSpinner RightSpinner => base.RightSpinner;
public new ScorePanelList ScorePanelList => base.ScorePanelList;
public TestResultsScreen([CanBeNull] ScoreInfo score, int roomId, PlaylistItem playlistItem)
: base(score, roomId, playlistItem)
{
AllowRetry = true;
}
}
}
}