mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 06:27:27 +08:00
90 lines
3.8 KiB
C#
90 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Storyboards;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public partial class TestSceneStoryboardWithIntro : PlayerTestScene
|
|
{
|
|
protected override bool HasCustomSteps => true;
|
|
protected override bool AllowFail => true;
|
|
|
|
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
|
{
|
|
var beatmap = new Beatmap();
|
|
beatmap.HitObjects.Add(new HitCircle { StartTime = firstObjectStartTime });
|
|
return beatmap;
|
|
}
|
|
|
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
|
{
|
|
return base.CreateWorkingBeatmap(beatmap, createStoryboard(storyboardStartTime));
|
|
}
|
|
|
|
private Storyboard createStoryboard(double startTime)
|
|
{
|
|
var storyboard = new Storyboard();
|
|
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
|
|
sprite.Commands.AddAlpha(Easing.None, startTime, 0, 0, 1);
|
|
storyboard.GetLayer("Background").Add(sprite);
|
|
return storyboard;
|
|
}
|
|
|
|
private double firstObjectStartTime;
|
|
private double storyboardStartTime;
|
|
|
|
[SetUpSteps]
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true));
|
|
AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0));
|
|
AddStep("reset first hitobject time", () => firstObjectStartTime = 0);
|
|
AddStep("reset storyboard start time", () => storyboardStartTime = 0);
|
|
}
|
|
|
|
[TestCase(-5000, 0)]
|
|
[TestCase(-5000, 30000)]
|
|
public void TestStoryboardSingleSkip(double storyboardStart, double firstObject)
|
|
{
|
|
AddStep($"set storyboard start time to {storyboardStart}", () => storyboardStartTime = storyboardStart);
|
|
AddStep($"set first object start time to {firstObject}", () => firstObjectStartTime = firstObject);
|
|
CreateTest();
|
|
|
|
AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space));
|
|
AddAssert("skip performed", () => Player.ChildrenOfType<SkipOverlay>().Any(s => s.SkipCount == 1));
|
|
AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(firstObject - 2000));
|
|
}
|
|
|
|
[Test]
|
|
public void TestStoryboardDoubleSkip()
|
|
{
|
|
AddStep("set storyboard start time to -11000", () => storyboardStartTime = -11000);
|
|
AddStep("set first object start time to 11000", () => firstObjectStartTime = 11000);
|
|
CreateTest();
|
|
|
|
AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space));
|
|
AddAssert("skip performed", () => Player.ChildrenOfType<SkipOverlay>().Any(s => s.SkipCount == 1));
|
|
AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0));
|
|
|
|
AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space));
|
|
AddAssert("skip performed", () => Player.ChildrenOfType<SkipOverlay>().Any(s => s.SkipCount == 2));
|
|
AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(9000));
|
|
}
|
|
}
|
|
}
|