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osu-lazer/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
2017-08-16 22:56:32 +09:00

302 lines
9.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Overlays.KeyBinding
{
internal class KeyBindingRow : Container, IFilterable
{
private readonly Enum action;
private readonly IEnumerable<Framework.Input.Bindings.KeyBinding> bindings;
private const float transition_time = 150;
private const float height = 20;
private const float padding = 5;
private bool matchingFilter;
public bool MatchingFilter
{
get { return matchingFilter; }
set
{
matchingFilter = value;
this.FadeTo(!matchingFilter ? 0 : 1);
}
}
private OsuSpriteText text;
private OsuSpriteText pressAKey;
private FillFlowContainer<KeyButton> buttons;
public string[] FilterTerms => new[] { text.Text }.Concat(bindings.Select(b => b.KeyCombination.ReadableString())).ToArray();
public KeyBindingRow(Enum action, IEnumerable<Framework.Input.Bindings.KeyBinding> bindings)
{
this.action = action;
this.bindings = bindings;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = padding;
}
private KeyBindingStore store;
[BackgroundDependencyLoader]
private void load(OsuColour colours, KeyBindingStore store)
{
this.store = store;
EdgeEffect = new EdgeEffectParameters
{
Radius = 2,
Colour = colours.YellowDark.Opacity(0),
Type = EdgeEffectType.Shadow,
Hollow = true,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
text = new OsuSpriteText
{
Text = action.GetDescription(),
Margin = new MarginPadding(padding),
},
buttons = new FillFlowContainer<KeyButton>
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
pressAKey = new OsuSpriteText
{
Text = "Press a key to change binding, DEL to delete, ESC to cancel.",
Y = height,
Margin = new MarginPadding(padding),
Alpha = 0,
Colour = colours.YellowDark
}
};
foreach (var b in bindings)
buttons.Add(new KeyButton(b));
}
protected override bool OnHover(InputState state)
{
this.FadeEdgeEffectTo<Container>(1, transition_time, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
this.FadeEdgeEffectTo<Container>(0, transition_time, Easing.OutQuint);
base.OnHoverLost(state);
}
public override bool AcceptsFocus => true;
private KeyButton bindTarget;
protected override void OnFocus(InputState state)
{
AutoSizeDuration = 500;
AutoSizeEasing = Easing.OutQuint;
pressAKey.FadeIn(300, Easing.OutQuint);
pressAKey.Padding = new MarginPadding();
base.OnFocus(state);
}
private bool isModifier(Key k) => k < Key.F1;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.Delete)
{
bindTarget.UpdateKeyCombination(Key.Unknown);
store.Update(bindTarget.KeyBinding);
GetContainingInputManager().ChangeFocus(null);
return true;
}
if (HasFocus)
{
bindTarget.UpdateKeyCombination(state.Keyboard.Keys.ToArray());
if (!isModifier(args.Key))
finalise();
return true;
}
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (HasFocus)
{
finalise();
return true;
}
return base.OnKeyUp(state, args);
}
private void finalise()
{
store.Update(bindTarget.KeyBinding);
GetContainingInputManager().ChangeFocus(null);
}
protected override void OnFocusLost(InputState state)
{
bindTarget.IsBinding = false;
bindTarget = null;
pressAKey.FadeOut(300, Easing.OutQuint);
pressAKey.Padding = new MarginPadding { Bottom = -pressAKey.DrawHeight };
base.OnFocusLost(state);
}
protected override bool OnClick(InputState state)
{
if (bindTarget != null) bindTarget.IsBinding = false;
bindTarget = buttons.FirstOrDefault(b => b.IsHovered) ?? buttons.FirstOrDefault();
if (bindTarget != null) bindTarget.IsBinding = true;
return bindTarget != null;
}
private class KeyButton : Container
{
public readonly Framework.Input.Bindings.KeyBinding KeyBinding;
private readonly Box box;
public readonly OsuSpriteText Text;
private Color4 hoverColour;
private bool isBinding;
public bool IsBinding
{
get { return isBinding; }
set
{
if (value == isBinding) return;
isBinding = value;
if (isBinding)
{
box.FadeColour(Color4.White, transition_time, Easing.OutQuint);
Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint);
}
else
updateHoverState();
}
}
public KeyButton(Framework.Input.Bindings.KeyBinding keyBinding)
{
KeyBinding = keyBinding;
Margin = new MarginPadding(padding);
// todo: use this in a meaningful way
// var isDefault = keyBinding.Action is Enum;
Masking = true;
CornerRadius = padding;
Height = height;
AutoSizeAxes = Axes.X;
Children = new Drawable[]
{
new Container
{
AlwaysPresent = true,
Width = 80,
Height = height,
},
box = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
Text = new OsuSpriteText
{
Font = "Venera",
TextSize = 10,
Margin = new MarginPadding(5),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = keyBinding.KeyCombination.ReadableString(),
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoverColour = colours.YellowDark;
}
protected override bool OnHover(InputState state)
{
if (!isBinding)
updateHoverState();
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
if (!isBinding)
updateHoverState();
base.OnHoverLost(state);
}
private void updateHoverState()
{
box.FadeColour(IsHovered ? hoverColour : Color4.Black, transition_time, Easing.OutQuint);
Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint);
}
public void UpdateKeyCombination(params Key[] newCombination)
{
KeyBinding.KeyCombination = newCombination;
Text.Text = KeyBinding.KeyCombination.ReadableString();
}
}
}
}