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161 lines
5.3 KiB
C#
161 lines
5.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using System.Collections.Generic;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseHitObjects : TestCase
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{
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private readonly FramedClock framedClock;
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private bool auto;
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public TestCaseHitObjects()
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{
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var rateAdjustClock = new StopwatchClock(true);
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framedClock = new FramedClock(rateAdjustClock);
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playbackSpeed.ValueChanged += delegate { rateAdjustClock.Rate = playbackSpeed.Value; };
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}
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private HitObjectType mode = HitObjectType.Slider;
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private readonly BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
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private Container playfieldContainer;
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private Container approachContainer;
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private void load(HitObjectType mode)
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{
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this.mode = mode;
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switch (mode)
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{
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case HitObjectType.Circle:
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const int count = 10;
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for (int i = 0; i < count; i++)
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{
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var h = new HitCircle
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{
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StartTime = framedClock.CurrentTime + 600 + i * 80,
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Position = new Vector2((i - count / 2) * 14),
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};
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add(new DrawableHitCircle(h));
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}
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break;
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case HitObjectType.Slider:
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add(new DrawableSlider(new Slider
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{
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StartTime = framedClock.CurrentTime + 600,
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ControlPoints = new List<Vector2>
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{
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new Vector2(-200, 0),
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new Vector2(400, 0),
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},
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Distance = 400,
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Position = new Vector2(-200, 0),
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Velocity = 1,
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TickDistance = 100,
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}));
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break;
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case HitObjectType.Spinner:
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add(new DrawableSpinner(new Spinner
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{
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StartTime = framedClock.CurrentTime + 600,
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EndTime = framedClock.CurrentTime + 1600,
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Position = new Vector2(0, 0),
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}));
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break;
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}
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}
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public override void Reset()
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{
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base.Reset();
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playbackSpeed.TriggerChange();
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AddStep(@"circles", () => load(HitObjectType.Circle));
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AddStep(@"slider", () => load(HitObjectType.Slider));
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AddStep(@"spinner", () => load(HitObjectType.Spinner));
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AddToggleStep(@"auto", state => { auto = state; load(mode); });
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BasicSliderBar<double> sliderBar;
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Add(new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new SpriteText { Text = "Playback Speed" },
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sliderBar = new BasicSliderBar<double>
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{
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Width = 150,
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Height = 10,
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SelectionColor = Color4.Orange,
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}
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}
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});
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sliderBar.Current.BindTo(playbackSpeed);
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framedClock.ProcessFrame();
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var clockAdjustContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Clock = framedClock,
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Children = new[]
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{
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playfieldContainer = new Container { RelativeSizeAxes = Axes.Both },
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approachContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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};
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Add(clockAdjustContainer);
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}
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private int depth;
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private void add(DrawableOsuHitObject h)
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{
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h.Anchor = Anchor.Centre;
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h.Depth = depth++;
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if (auto)
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{
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h.State = ArmedState.Hit;
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h.Judgement = new OsuJudgement { Result = HitResult.Hit };
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}
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playfieldContainer.Add(h);
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var proxyable = h as IDrawableHitObjectWithProxiedApproach;
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if (proxyable != null)
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approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
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}
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private enum HitObjectType
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{
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Circle,
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Slider,
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Spinner
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}
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}
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}
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