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f2d302f8dc
Also - Fixes first transition depth being incorrect. - Improves smoothness of transitions (and adds a slight delay to offset from screen switches).
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Backgrounds;
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namespace osu.Game.Screens.Backgrounds
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{
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public class BackgroundScreenDefault : BackgroundScreen
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{
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private int currentDisplay;
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private const int background_count = 5;
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private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
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private Background current;
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[BackgroundDependencyLoader]
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private void load()
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{
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display(new Background(backgroundName));
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}
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private void display(Background newBackground)
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{
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current?.FadeOut(800, Easing.InOutSine);
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current?.Expire();
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Add(current = newBackground);
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currentDisplay++;
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}
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private ScheduledDelegate nextTask;
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public void Next()
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{
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nextTask?.Cancel();
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nextTask = Scheduler.AddDelayed(() =>
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{
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LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display);
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}, 100);
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}
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}
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}
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