mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 00:02:56 +08:00
251 lines
7.8 KiB
C#
251 lines
7.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Edit.Checks;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|
{
|
|
[TestFixture]
|
|
public class CheckOffscreenObjectsTest
|
|
{
|
|
private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE * 0.5f;
|
|
|
|
private CheckOffscreenObjects check = null!;
|
|
|
|
[SetUp]
|
|
public void Setup()
|
|
{
|
|
check = new CheckOffscreenObjects();
|
|
}
|
|
|
|
[Test]
|
|
public void TestCircleInCenter()
|
|
{
|
|
assertOk(new Beatmap<HitObject>
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = 3000,
|
|
Position = playfield_centre
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestCircleNearEdge()
|
|
{
|
|
assertOk(new Beatmap<HitObject>
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = 3000,
|
|
Position = new Vector2(5, 5)
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestCircleNearEdgeStackedOffscreen()
|
|
{
|
|
assertOffscreenCircle(new Beatmap<HitObject>
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = 3000,
|
|
Position = new Vector2(5, 5),
|
|
StackHeight = 5
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestCircleOffscreen()
|
|
{
|
|
assertOffscreenCircle(new Beatmap<HitObject>
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = 3000,
|
|
Position = new Vector2(0, 0)
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSliderInCenter()
|
|
{
|
|
assertOk(new Beatmap<HitObject>
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Slider
|
|
{
|
|
StartTime = 3000,
|
|
Position = new Vector2(420, 240),
|
|
Path = new SliderPath(new[]
|
|
{
|
|
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
|
new PathControlPoint(new Vector2(-100, 0))
|
|
}),
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSliderNearEdge()
|
|
{
|
|
assertOk(new Beatmap<HitObject>
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Slider
|
|
{
|
|
StartTime = 3000,
|
|
Position = playfield_centre,
|
|
Path = new SliderPath(new[]
|
|
{
|
|
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
|
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
|
|
}),
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSliderNearEdgeStackedOffscreen()
|
|
{
|
|
assertOffscreenSlider(new Beatmap<HitObject>
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Slider
|
|
{
|
|
StartTime = 3000,
|
|
Position = playfield_centre,
|
|
Path = new SliderPath(new[]
|
|
{
|
|
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
|
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
|
|
}),
|
|
StackHeight = 5
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSliderOffscreenStart()
|
|
{
|
|
assertOffscreenSlider(new Beatmap<HitObject>
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Slider
|
|
{
|
|
StartTime = 3000,
|
|
Position = new Vector2(0, 0),
|
|
Path = new SliderPath(new[]
|
|
{
|
|
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
|
new PathControlPoint(playfield_centre)
|
|
}),
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSliderOffscreenEnd()
|
|
{
|
|
assertOffscreenSlider(new Beatmap<HitObject>
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Slider
|
|
{
|
|
StartTime = 3000,
|
|
Position = playfield_centre,
|
|
Path = new SliderPath(new[]
|
|
{
|
|
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
|
|
new PathControlPoint(-playfield_centre)
|
|
}),
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSliderOffscreenPath()
|
|
{
|
|
assertOffscreenSlider(new Beatmap<HitObject>
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Slider
|
|
{
|
|
StartTime = 3000,
|
|
Position = playfield_centre,
|
|
Path = new SliderPath(new[]
|
|
{
|
|
// Circular arc shoots over the top of the screen.
|
|
new PathControlPoint(new Vector2(0, 0), PathType.PerfectCurve),
|
|
new PathControlPoint(new Vector2(-100, -200)),
|
|
new PathControlPoint(new Vector2(100, -200))
|
|
}),
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
private void assertOk(IBeatmap beatmap)
|
|
{
|
|
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
|
Assert.That(check.Run(context), Is.Empty);
|
|
}
|
|
|
|
private void assertOffscreenCircle(IBeatmap beatmap)
|
|
{
|
|
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
|
var issues = check.Run(context).ToList();
|
|
|
|
Assert.That(issues, Has.Count.EqualTo(1));
|
|
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
|
|
}
|
|
|
|
private void assertOffscreenSlider(IBeatmap beatmap)
|
|
{
|
|
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
|
var issues = check.Run(context).ToList();
|
|
|
|
Assert.That(issues, Has.Count.EqualTo(1));
|
|
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
|
|
}
|
|
}
|
|
}
|