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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneOsuAnimatedButton.cs
2019-06-03 16:45:18 +09:00

73 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuAnimatedButton : OsuGridTestScene
{
public TestSceneOsuAnimatedButton()
: base(3, 2)
{
Cell(0).Add(new BaseContainer("relative sized")
{
RelativeSizeAxes = Axes.Both,
});
Cell(1).Add(new BaseContainer("auto sized")
{
AutoSizeAxes = Axes.Both
});
Cell(2).Add(new BaseContainer("relative Y auto X")
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X
});
Cell(3).Add(new BaseContainer("relative X auto Y")
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
});
Cell(4).Add(new BaseContainer("fixed")
{
Size = new Vector2(100),
});
Cell(5).Add(new BaseContainer("fixed")
{
Size = new Vector2(100, 50),
});
AddToggleStep("toggle enabled", toggle =>
{
for (int i = 0; i < 6; i++)
((BaseContainer)Cell(i).Child).Action = toggle ? () => { } : (Action)null;
});
}
public class BaseContainer : OsuAnimatedButton
{
public BaseContainer(string text)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Add(new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = text
});
}
}
}
}