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184 lines
7.5 KiB
C#
184 lines
7.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Select.Carousel
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{
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public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
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{
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private Action<BeatmapSetInfo> restoreHiddenRequested;
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private Action<int> viewDetails;
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private DialogOverlay dialogOverlay;
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private readonly BeatmapSetInfo beatmapSet;
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public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
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: base(set)
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{
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beatmapSet = set.BeatmapSet;
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}
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[BackgroundDependencyLoader(true)]
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private void load(LocalisationEngine localisation, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
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{
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if (localisation == null)
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throw new ArgumentNullException(nameof(localisation));
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restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
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dialogOverlay = overlay;
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if (beatmapOverlay != null)
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viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
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Children = new Drawable[]
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{
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new DelayedLoadWrapper(
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new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
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{
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RelativeSizeAxes = Axes.Both,
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OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
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}, 300
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),
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new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Font = @"Exo2.0-BoldItalic",
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Current = localisation.GetUnicodePreference(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
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TextSize = 22,
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Shadow = true,
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-SemiBoldItalic",
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Current = localisation.GetUnicodePreference(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
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TextSize = 17,
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Shadow = true,
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},
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new FillFlowContainer<FilterableDifficultyIcon>
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
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}
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}
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}
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};
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}
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public MenuItem[] ContextMenuItems
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{
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get
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{
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List<MenuItem> items = new List<MenuItem>();
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if (Item.State == CarouselItemState.NotSelected)
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items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
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if (beatmapSet.OnlineBeatmapSetID != null)
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items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails?.Invoke(beatmapSet.OnlineBeatmapSetID.Value)));
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if (beatmapSet.Beatmaps.Any(b => b.Hidden))
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items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet)));
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items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay?.Push(new BeatmapDeleteDialog(beatmapSet))));
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return items.ToArray();
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}
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}
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private class PanelBackground : BufferedContainer
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{
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public PanelBackground(WorkingBeatmap working)
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{
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CacheDrawnFrameBuffer = true;
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Children = new Drawable[]
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{
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new BeatmapBackgroundSprite(working)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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new FillFlowContainer
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{
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Depth = -1,
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Both,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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Alpha = 0.5f,
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Children = new[]
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{
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// The left half with no gradient applied
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Width = 0.4f,
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},
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// Piecewise-linear gradient with 3 segments to make it appear smoother
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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Width = 0.05f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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Width = 0.2f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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Width = 0.05f,
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},
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}
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},
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};
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}
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}
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public class FilterableDifficultyIcon : DifficultyIcon
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{
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private readonly BindableBool filtered = new BindableBool();
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public FilterableDifficultyIcon(CarouselBeatmap item)
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: base(item.Beatmap)
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{
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filtered.BindTo(item.Filtered);
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filtered.ValueChanged += v => Schedule(() => this.FadeTo(v ? 0.1f : 1, 100));
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filtered.TriggerChange();
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}
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}
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}
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}
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