mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 21:02:55 +08:00
219 lines
7.5 KiB
C#
219 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Scoring.Legacy
|
|
{
|
|
public static class ScoreInfoExtensions
|
|
{
|
|
public static long GetDisplayScore(this ScoreProcessor scoreProcessor, ScoringMode mode)
|
|
=> getDisplayScore(scoreProcessor.Ruleset.RulesetInfo.OnlineID, scoreProcessor.TotalScore.Value, mode, scoreProcessor.MaximumStatistics);
|
|
|
|
public static long GetDisplayScore(this ScoreInfo scoreInfo, ScoringMode mode)
|
|
=> getDisplayScore(scoreInfo.Ruleset.OnlineID, scoreInfo.TotalScore, mode, scoreInfo.MaximumStatistics);
|
|
|
|
private static long getDisplayScore(int rulesetId, long score, ScoringMode mode, IReadOnlyDictionary<HitResult, int> maximumStatistics)
|
|
{
|
|
if (mode == ScoringMode.Standardised)
|
|
return score;
|
|
|
|
int maxBasicJudgements = maximumStatistics
|
|
.Where(k => k.Key.IsBasic())
|
|
.Select(k => k.Value)
|
|
.DefaultIfEmpty(0)
|
|
.Sum();
|
|
|
|
// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
|
|
// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
|
|
double scaledRawScore = score / ScoreProcessor.MAX_SCORE;
|
|
|
|
return (long)Math.Round(Math.Pow(scaledRawScore * Math.Max(1, maxBasicJudgements), 2) * getStandardisedToClassicMultiplier(rulesetId));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a ballpark multiplier which gives a similar "feel" for how large scores should get when displayed in "classic" mode.
|
|
/// This is different per ruleset to match the different algorithms used in the scoring implementation.
|
|
/// </summary>
|
|
private static double getStandardisedToClassicMultiplier(int rulesetId)
|
|
{
|
|
double multiplier;
|
|
|
|
switch (rulesetId)
|
|
{
|
|
// For non-legacy rulesets, just go with the same as the osu! ruleset.
|
|
// This is arbitrary, but at least allows the setting to do something to the score.
|
|
default:
|
|
case 0:
|
|
multiplier = 36;
|
|
break;
|
|
|
|
case 1:
|
|
multiplier = 22;
|
|
break;
|
|
|
|
case 2:
|
|
multiplier = 28;
|
|
break;
|
|
|
|
case 3:
|
|
multiplier = 16;
|
|
break;
|
|
}
|
|
|
|
return multiplier;
|
|
}
|
|
|
|
public static int? GetCountGeki(this ScoreInfo scoreInfo)
|
|
{
|
|
switch (scoreInfo.Ruleset.OnlineID)
|
|
{
|
|
case 1:
|
|
return getCount(scoreInfo, HitResult.LargeBonus);
|
|
|
|
case 3:
|
|
return getCount(scoreInfo, HitResult.Perfect);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static void SetCountGeki(this ScoreInfo scoreInfo, int value)
|
|
{
|
|
switch (scoreInfo.Ruleset.OnlineID)
|
|
{
|
|
// For legacy scores, Geki indicates hit300 + perfect strong note hit.
|
|
// Lazer only has one result for a perfect strong note hit (LargeBonus).
|
|
case 1:
|
|
scoreInfo.Statistics[HitResult.LargeBonus] = scoreInfo.Statistics.GetValueOrDefault(HitResult.LargeBonus) + value;
|
|
break;
|
|
|
|
case 3:
|
|
scoreInfo.Statistics[HitResult.Perfect] = value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static int? GetCount300(this ScoreInfo scoreInfo) => getCount(scoreInfo, HitResult.Great);
|
|
|
|
public static void SetCount300(this ScoreInfo scoreInfo, int value) => scoreInfo.Statistics[HitResult.Great] = value;
|
|
|
|
public static int? GetCountKatu(this ScoreInfo scoreInfo)
|
|
{
|
|
switch (scoreInfo.Ruleset.OnlineID)
|
|
{
|
|
// For taiko, Katu is bundled into Geki.
|
|
case 1:
|
|
break;
|
|
|
|
case 2:
|
|
return getCount(scoreInfo, HitResult.SmallTickMiss);
|
|
|
|
case 3:
|
|
return getCount(scoreInfo, HitResult.Good);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static void SetCountKatu(this ScoreInfo scoreInfo, int value)
|
|
{
|
|
switch (scoreInfo.Ruleset.OnlineID)
|
|
{
|
|
// For legacy scores, Katu indicates hit100 + perfect strong note hit.
|
|
// Lazer only has one result for a perfect strong note hit (LargeBonus).
|
|
case 1:
|
|
scoreInfo.Statistics[HitResult.LargeBonus] = scoreInfo.Statistics.GetValueOrDefault(HitResult.LargeBonus) + value;
|
|
break;
|
|
|
|
case 2:
|
|
scoreInfo.Statistics[HitResult.SmallTickMiss] = value;
|
|
break;
|
|
|
|
case 3:
|
|
scoreInfo.Statistics[HitResult.Good] = value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static int? GetCount100(this ScoreInfo scoreInfo)
|
|
{
|
|
switch (scoreInfo.Ruleset.OnlineID)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
return getCount(scoreInfo, HitResult.Ok);
|
|
|
|
case 2:
|
|
return getCount(scoreInfo, HitResult.LargeTickHit);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static void SetCount100(this ScoreInfo scoreInfo, int value)
|
|
{
|
|
switch (scoreInfo.Ruleset.OnlineID)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
scoreInfo.Statistics[HitResult.Ok] = value;
|
|
break;
|
|
|
|
case 2:
|
|
scoreInfo.Statistics[HitResult.LargeTickHit] = value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static int? GetCount50(this ScoreInfo scoreInfo)
|
|
{
|
|
switch (scoreInfo.Ruleset.OnlineID)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
return getCount(scoreInfo, HitResult.Meh);
|
|
|
|
case 2:
|
|
return getCount(scoreInfo, HitResult.SmallTickHit);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static void SetCount50(this ScoreInfo scoreInfo, int value)
|
|
{
|
|
switch (scoreInfo.Ruleset.OnlineID)
|
|
{
|
|
case 0:
|
|
case 3:
|
|
scoreInfo.Statistics[HitResult.Meh] = value;
|
|
break;
|
|
|
|
case 2:
|
|
scoreInfo.Statistics[HitResult.SmallTickHit] = value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static int? GetCountMiss(this ScoreInfo scoreInfo) =>
|
|
getCount(scoreInfo, HitResult.Miss);
|
|
|
|
public static void SetCountMiss(this ScoreInfo scoreInfo, int value) =>
|
|
scoreInfo.Statistics[HitResult.Miss] = value;
|
|
|
|
private static int? getCount(ScoreInfo scoreInfo, HitResult result)
|
|
{
|
|
if (scoreInfo.Statistics.TryGetValue(result, out int existing))
|
|
return existing;
|
|
|
|
return null;
|
|
}
|
|
}
|
|
}
|